Ranloth
Banned
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So... we nerf luck by making things even more lucky, and less dependant on stats - as it should be? How does this solve anything? There is NO issue with the luck/probability in ED, but rather how broken the effects themselves are, which as the result, makes players furious when these effect occur. Let's screw the probability, and stat improvements - I can rely on base stats, hope my opponent gets lucky and I'll get back at them by doing absolutely nothing but abusing my way through! After all, they got "too lucky", even though their Tech/Dex is +80 higher than mine. Not supported.
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