Ranloth
Banned
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You can always change it to work off total Energy. Keep the %'s as they are too. That still doesn't change the concern with Strength builds abusing it, whether it works off total or current Energy - it'd be a bit more viable skill, and effective if used visely (with 85-100% damage and lower requirement). Static Smash + Assimilation have weapon requirements. Parasite has stat requirement instead, but weapon requirement means you get less damage and stats overall - stat requirement limits some builds instead. I've honestly found Parasite useful on numerous occassions, where even its current %'s and the way it works would be beneficial, but the damage held me back. It may be pitiful when it comes to the drain, but it returs 150% Energy drained, which is significantly more. The main emphasis is on the return, not necessarily the drain. BMs never had an EP drain skill, and their flaw was lack of EP returning one. Parasite is designed to do the latter, and partially the former. If you look at Static Grenade, it's the other way round - emphasis on the drain, and very little return. On the other hand, Static Smash is more like Parasite but in one go., whilst Assimilation is in-between the two and weaker at that, to compensate for dealing 85% damage. Lastly, that's what you believe is wrong with the skill. My only concern is its pitiful damage and a bit high Support requirement. I don't find the "current Energy" concept to be bad, nor holding back the skill greatly. Requiring strategy to use - if buffed - doesn't make it a bad skill, only because other classes have it easier. (Static Grenade/Static Smash)
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