Seteriel
Member
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Another quickfix would be: you may only unlock rank points based on your character rank. For example: Player is rank 1-10 = only 1 ranking point per legendary categorie can be invested at max Players rank 11-20 = maximum 2 points per categorie ... Players rank 51-60 = maximum 6 points ... Players rank 91 may finally max out all categories quote:
My problem is that some people have already paid so much var and creds to buy these points Let a program scan for lvl 40 chars, then let all lvl 40 chars be scanned for ranks, then give them a 100% credit refund based on ranks achieved, then reset the slots to lvl 1 (not the ranks themselves, only the bought slots, i.e. a rank 40 would still be rank 40, but only have the free rank 1 slot - and the credits to buy the others back). Would be a harsh yet workable solution. A capping system like this, or a cap to "max rank 10 for 3 months, then max rank 20 for 3 months" or somthing like that and which we had to a bigger extend with the old lvl cap, should have been implemented in the first place. Allowing less active players to catch back up to the top active players. While i understand why it was not implemented, it is now the time to redo the decision in one way (rebalancing) or another (capping).
< Message edited by Seteriel -- 4/24/2014 4:52:34 >
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