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6/3/2014 15:53:30   
The berserker killer
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What I suggest is making war more realistic.

I remember seeing a bug where I challenged a player, and I had 30 hp left at the end of the match. When I got out of the match, at the bottom left of the screen it still showed that I had 30 hp left. What this made me think about is that what if the entire War System was remade where you don't win by having the most influence, but instead winning by obliterating the other side.

Heres how I imagine it to be: There are a set of points that our bombs can destroy, these points will be Several Turrets, a Medical Center, and each sides own Personal Ammo Depot ( Add on to this if you want). Now during cooldown, in order to prevent Alternate Accounts, I suggest that you have to register for War. This will be similar to being "Fit for War", and you register by doing a series of missions that require PVP wins, buying items/weapons, defeating certain bosses. The reason I want people to register for war is to prevent alts and to give players something to do for War Time.

Now I am aware that certain alts will still go through these missions to prepare for war, and to that I offer the option of our damage being based on the influence that we already have and to change the Influence gainer. For example, the most influential player in this Game is ComicalBiker, with over 1 million influence. And so his bombs will do more damage towards set points than other people like me, who only have 140k influence.

As for Influence Gain, I think it is fair for Influence Gain to be determined based on how Influential the Player/Pool of Players that you defeat are. I am not sure how to scale this, so I leave that entirely up for discussion.

Regarding my first pargraph, about your hp/mp being the same outside of a match as it was inside a match, that only seems fair if there were an "Escape Button". This button will allow you to leave the match with 1 HP, and you will then be able to flee towards your sides Medical Center to rejuvenate yourself. Each and every person can surrender 100 times a day, with Varium you can purchase more if you want.

After surrendering 100 times you will no longer gain influence or bombs for that day...


THis is just an intro, I will get back to it later. What do you guiys think?
AQ DF Epic  Post #: 1
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