King Bling
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(Posting in caps would make this be more understandable,apologies if it irritates someone!) NAME: Paladin --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Description: These holy warriors are equipped with plate armor so they can confront the toughest of foes, protect the weak,vanquish evil from the darkest corners of the world and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Class Change To Paladin: 1200 Varium, during release, 900 Varium afterwards. Equipment: Sword,Club (Basic armor: Combination of a tech mage and a mercenary. In short sleek,pretty tanky looks.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Base Health: 560 Base Energy: 570 Strength: 18 Dexterity: 23 Technology: 21 Support: 18 Focus: No Focus --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Primary: 150-158 (Apprentice's Club) Sidearm: 40-48 Auxiliary: 40-48 Robot: 42-51 Defense: 74-88 Resistance: 70-85 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SKILL TREE :- (12 Skills in total like any other class, I would rather explain than giving out the numbers, since that will be decided by the staff ultimately!) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TIER 1 SKILLS:- 1.) Field Medic :- Restores your health or the health of an ally. Cures poison. Like Any other class no changes, same set of rules applies to it. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.) Retribution:- A righteous crusader who judges and punishes opponents with weapons and Holy magic. Weapon Requirements: Club Stat Requirements: None Level Requirements: 1 Energy: 120 Energy (+20 per skill level increase) Concept And Explanation: Strikes an enemy for a % of damage, chances of healing 15% of the weapon damage. (Those "chances" may be around 30%). And healing increase as more skill points are invested into the skill. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3.) Blessing of Vitality:- God himself grants you the power to tighten your or your ally's defenses. Weapon Requirements: None Stat Requirements: Support Level Requirements: 1 Energy: 90 Energy (+10 per skill level increase) Concept And Explanation: Grants you a buff in your defense as well as resistance at the cost of your health.( Defense/Resistance increases with increase in level of the skill with constant health used i.e 150, since it gives both defense and resistance.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TIER 2 SKILLS:- 4.) Holy Prism:- Creates a holy prism of pure light radiance around the enemies. Weapon Requirements: Club Stat Requirements: Strength Level Requirements: 2 Energy: 200 Energy(+20 per skill level increase) Concept And Explanation: Creates a prism made of entirely light, deals constant damage relative to your support points.(Probably 50 at the start and increase with increase in level of skill) Can be cured through Shadow Arts. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 5.) Hammer Of Justice:- Tethering the enemy into illusion through chains of justice. Weapon Requirement: None Stat Requirements: Dexterity Level Requirements: 2 Energy: 175 Energy(+15 per skill level increase) Concept And Explanation: Deals extra damage to the enemy, chances of stunning the enemy.(30% chances as usual) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 6.) Holy Avenger:- Transform into your purest form and deal a multiple damage on your enemy. Weapon Requirements: None Stat Requirements: Technology Level Requirements: 2 Energy: 160 Energy(+30 per skill level increase) Concept And Explanation: Simply works as the plasma rain, deals 85% damage if hits both the enemies.(Improves with technology.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TIER 3 SKILLS:- 7.) Blessing of Might:- God himself grants you the power to buff your support and you ally's support as well. Weapon Requirements: None Stat Requirements: None Level Requirements: 5 Energy: 100 Energy(+20 per skill level increase) Concept And Explanation: Increase your or your ally's support for 4 turns, and grants you little mana depending on the auxiliary damage.(Mana gain increases with increase in skill level.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 8.) Sanctified Wrath:- Steal your enemy's life as make it as yours, thus granting you eternity. Weapon Requirements: None Stat Requirements: Support Level Requirements: 5 Energy: 90 Energy(+ 15 per skill level increase) Concept And Explanation: Strike an enemy dealing 105% of your weapon damage and grant back life.(Life granted does not increase with increase in skill level, percentage of damage done increases rather, thus making it different from Frenzy skill in the Tactical Mercenary's skill tree.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 9.) Unbreakable Spirit:- Focus on the enemy's defenses and identify the weak spots. Guarantee's an unblockable hit next turn. Weapon Requirements: None Stat Requirements: Technology Level Requirements: 5 Energy: 140 Energy(+20 per skill level increase) Concept And Explanation: Skip one turn identifying the enemy's weak spot, thus guaranteeing an unblockable hit on the expense of one turn.(Chances of healing back with increase in skill level that increase as a %). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TIER 4 SKILLS:- 10.) Seal Of Truth:- Call on forth the god's arc to dealing burst damage granting an enormous gain in rage. Weapon Requirements: Club Stat Requirements: Dexterity Level Requirements: 10 Energy: 330 Energy(+30 per skill level increase) Concept And Explanation: Deals a burst damage like the Super Charge, Surgical Strike, Massacre, (But instead gives rage faster dealing more damage with increase in skill level, increases with technology). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11.) Speed Of Light:- Run at the speed of light gives you chances of striking your enemy with a heavy enchanted damage. Weapon Requirements: None Stat Requirements: None Level Requirements: 10 Energy: 130 Energy(+20 per skill level increase) Concept And Explanation: Normal Strike with increased chances of critical strike depending of the %.(% increases with the increase in skill level, maximum must be near 35%-40%). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 12.) Cleanse:- Dip into the holy waters, thus reducing the effects of any debuffs. Weapon Requirements: None Stat Requirements: Support Level Requirements: 10 Energy: 150 Energy(+15 per skill level increase) Concept And Explanation: Reduce the effects of any debuff caused by the enemy, does not work in case of posion.( Reduction increases with increase in skill level.) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Conclusion:- PALADIN IS A VERY DEFENSIVE, HEAL LOOPING CLASS, PRETTY MUCH CHANGES ARE TO BE IMPLEMENTED ON EACH OF THE SKILLS, ACCORDING TO THE EFFECTS WHICH IT MAY IMPLEMENT. I TRIED MY BEST PLACING THIS CLASS BEFORE EVERYONE. LEFT OUT WORK IS :- SKILLS POINTS DISTRIBUTION OF EACH SKILLS ( STATED EFFECTS IN CONCEPT AND EXPLANATION) AND A NEW BASIC ARMOR FOR PALADIN CLASS. Thank You. Comments/Replies Please
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