Exploding Penguin
Moderator
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quote:
The problem is you have heard about coding in other programs but haven't actually tried it so I doubt you would understand the message I want to give you. I've coded in C, C++, Java + Javascript, Visual Basic, and PHP. quote:
assumption from your part. It is, but I'm pretty sure almost every coder wants to make their code organized and easy to modify, especially if it's code for a game that's updated constantly. quote:
each coder has an own way to code something. This is more like tabbing style, whether or not someone uses camelcase when they name variables, where they declare variables, how they format their loops, etc... quote:
You said you want longer battles, but that's a subjective point of view. Most of the player base doesn't wants longer battles so what you said isn't some sort of argument to use since as told before, it is your desire, not the other players' desire. Yes, it is subjective, but I'm almost certain there's a decent chunk of people who also wish for longer fights. quote:
Do you realize that if TM is affected by that energy drain badly, other classes would be affected far worse? We don't need more energy drain effects, since that is giving many players an edge, specially classes that have a synergy on recovering and stealing energy(TMs specially). TM as a class is not affected badly by the increased energy drain. Casters are. TM has really trash synergy on recovering and stealing energy. The amount of energy they steal is near pathetic, the amount they gain from assimilation is only a small amount, and battery backup has a whopping 5 turn cooldown. The 80% damage is a bit high (so I'm reducing it to 75% in the OP), but increasing the energy consumption they have by a moderate 25% that cannot actually prevent them from using skills whose base costs would have still been affordable is, from what I see, definitely reasonable. And to answer your question, no I don't realize, because other classes in general cannot be affected far worse than TM since TM/TLM easily suffers the most from energy drains. Their only chance of actually getting back enough energy to do anything is once in every 6 turns, hence why strength is so popular nowadays, since you get consistent damage and are not energy-dependent, not to mention that energy-recovery skills that scale only scale with strength/level (save for static grenade which gives not too much energy back to the user).
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