I Underlord I
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Not that I am of the opinion that Blood Mages are "way OPed," but... without delving too far into content that belongs in a certain thread in a different subforum, Energy Parasite is the crux of the issue. Dealing 85% damage yet being unblockable, having a cooldown of only three turns, and being usable when one's own self is at full EP gives the skill excessive versatility and power, particularly to the problematic Strength builds. Having said that, it requires a more tactical if not strategical approach on usage, spam notwithstanding. quote:
slumbering insomniac wrote: plus bloodmages don't have any strong energy grab skills, parasite is good but it doesn't give the user nearly enough energy for a strong move, whereas every other class has one or two much higher energy taking skills Bounty Hunter has relatively mediocre EP drain (especially with the basis on Support) and terrible regain. Cyber Hunter has a powerful but costly drain, as well as a highly inconvenient gain. Mercenaries are in a much better boat, but Static Smash is blockable. Tactical Mercenary and especially Tech Mage are the true masters of energy control, with Blood Mage not too far behind. Of course, referencing the latter part of your second sentence, the drain itself does leave something to be desired... but only when the opponent has low EP anyways.
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