noremako
Member
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While thematically, a stat buff would be preferable, in any circumstance sword dealing extra damage would not compensate for the loss of core skills + stat loss. Stat loss is technically equal to damage loss. Stat loss loses the power of some skills (optional in most circumstances). Damage loss loses the power of strike (also optional due to a sheer variety of weaponry). See, sword on Merc works due to the STR Merc. Sword doesn't kill mage, as on my lvl 28 and 32 TM alts I can clearly see that Sword still fulfills a high damage role. Malf, Bludgeon still works. Battery still works, Plasma (IDK why you'd really need it but k) and Scythe, ALL work. Especially Bludgeon. Specific weapons DO hurt the other classes, badly. Venom Strike is almost laughably dismissed (its set damage doesn't do it justice, on a side note Venom damage should really scale), BM loses pretty much nothing but Fireball, which is nigh useless or unnecessary considering a 'strength build' doesn't make use of set damage skills like Fireball. TLM, well.. the only reason Frenzy isn't club is because its name sounds like it isn't a club req. Thats just stupid. Stopping Balance because of a name? Which can be changed at a whim's notice? Come on, just change the name of give it a req already. CH's Static Charge should remain sword, because its purely a damage based skill and its pretty hefty in its importance to the class. Just buff the class a little and give a req to something important. BH? Easy, MoB >> Wristblades. Might sound drastic but keep in mind that Sword classes are reliant on dealing enough damage to kill, rather then keep on the defensive. Sword classes can easily FM, since they can deal enough damage to keep up. TL;DR: Don't stat change. Stats should be equal, Sword should be stronger, more 'mid tier' skills should be specific only, only for the 4 classes that currently laugh at specific weapons.
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