kkutwar
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Though I currently don't an A&R in the Pending Area that I plan on doing, I wanted to put this here so I won't keep producing OOCs that go nowhere. Besides that, here's a small list of game ideas I might run if anyone shows interest. Supernatually Gifted Eight/Eight Slots Open Application Format Forum Name: (Makes it easier to identify who each character belongs to) Character Name: Appearance: (Includes age and gender, Awakening may have altered their original appearance and possibly even biology) Personality: (Just a general gist) Awoken Spell: (They would technically only have one power, though it might include multiple things or have notable side-abilities) Skills: Inventory: (Explain the odder things in the bio) Backstory: (Where everything else important goes, like when they realized their Awakening and their plans) Potential Game Concepts Crying Darkness: Standing at the center of this world is a large crystalline tower, which provides magic to the land but no one knows where it came from or if it can be entered. The only clue is a plaque before it in an unknown language. However, over the years legends have been told of "Guardians" of this tower and that bringing all their sacred weapons will open a door into the tower. From this door would lead a tower, and it is said that whoever sits upon it becomes the World's Master. Many have futilely searched for these sacred weapons, and it has commonly been accepted it was all fanciful tales: Until detailed lists of their locations went cycling around once the old adventurer Alexander Gravel passed away. Now a mad hunt begins as countless individuals begin searching for these sacred weapons. Demon Academy: Set in a Fantasy universe where nearly all races defer to the Angels and Demons, Demon Academy in particular is about teaching young demons about the world at a boarding school. Though don't worry about taking notes, as all the classes are rather high-packed violence. Going from simple Combat Training against golems, to subduing live monsters in Animal Taming to even facing your fears, you'll learn to be an effective demon. Of course, there always runs the possibility that Angels might attack and invade the boarding school... Destiny Drive: During the year 1940, two "Meteorites" crashed on Earth filled with advanced technology and knowledge. Using this to advance their own progress decades, centuries ahead, humanity had reached a golden age upon establishing their UN. However, horrific impossible monsters would find Earth in the year 1995, wrecking this peace as Mecha (Mechanical Armor) is refined to ward off the creatures. Now, on the UN-created country Avalon in the year 2015, Pilots are the main force in warding off and slaughtering these Eldritchians. Prototype Life: Taking place in a fantasy/sci-fi/etc Kitchen Sink superficially similar to our own, Prototype Life specifically focuses on the artificial lifeforms created in this world. So be it Humonculi, Engineered Life, or Mechanical Entities, your options are nigh-limitless. In addition, each faction has its own specific goal so players might end up in conflict. Sword of Queen's Faith: In this world, there are terrific monsters born because of emotions called the Kachematc and the only ones capable of fighting them: Magical Girls. Armed with Mana Bracelets, they await dutifully for the day a Kachemetc appears. However, Magical Girls have been around for a while, and to that end the world's governments have been studying them & the Kachemetc for their own ends. The Gods' Champions: It is Xis, a most amazing and dangerous month because of one thing: The Divine Gathering. Held once every year at the current capital of the Western Continent, all Twenty Gods come to discuss important matters that could very well change Western civilization forever. Thus, for a myriad of reasons, crime increases greatly whether it be that people are too busy or these mad individuals seek the Gods' powers. However, this is relatively normal, and what isn't is the sighting of strange inexplicably appearing violent Humonculi. Very powerful and very well crafted, whoever is responsible is truly skilled. Throwing nobility into worry and doubt, many are wondering just what will transpire during the 455th Divine Gathering. The Way Desires Change: From a time immemorial, holy Angels looked down on the world and saw dark creatures plaguing Humanity. Spawned from the Humans sins, their dark imaginations, the Darima were a blight. Thus the Angels blessed certain humans, dubbing them Mentalists, in order to vanquish these monsters. Though even in the modern day these creatures still roam the Earth, with the Angelic Council periodically enlisting new Mentalists to fight. Shared Worlds Champions: Gods' Champions takes place in a very large world, that has seen much over its relatively short known history. In addition to that, there are multiple "worlds" to be explored, and mysteries to be solved. Plus, there's just so many possibilities they can't all fit in one game. Demon Feathers: Destiny Drive: It is a vast world of potential, too much to be contained in one thread. In addition to Mecha, major developments like the VARnet (Virtually Augmented Reality Network) and advanced planetary study/exploration are presence. Furthermore, things happen all over the world, and the main Destiny Drive cast will mostly stay in Avalon. Queen's Sword: Realm of Arcana: Vitality Underground: Vitality Underground is one massive fantasy kitchen sink, so much that many of its larger stories end up as alternate universes. Somewhat prevalent are the Bad Futures, such as Cyberphile (technological betterment gone wrong) and Lost of Life (humanity experiencing a mutagenic apocalypse that won't end). Meta-Wise, these serve to highlight the seriousness of actions and events so the players will actually be worried for threads run before these Bad Futures. Recurring Concepts Alchemy: It is a specialized form of magic, done by drawing symbols and mentally imbuing it with a meaning that magical energy can then translate as a spell. These symbols are commonly drawn within circles, which the magical energy travels through as it stimulates the spell. However, the spell a rune produces can be altered by physical changes to the rune itself, from failure to explosions to wholly new effects. Thus for that reason runes are rarely drawn onto a person. I'll write up more stuff when I have a functional computer, just wanted to see if anyone would play an A&R that I make.
< Message edited by kkutwar -- 1/10/2015 15:13:55 >
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