Lord Machaar
Member
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Removing losses was a bitter sweet decision. Before Omega, old players like me, and many actually, cared a lot about win ratio, I had 20k 1vs1 wins and 2k losses, 3k 2vs2 wins with 600 losses, 5500 jugg wins for 174 losses. In a nut shell, back then ratio meant everything, we were doing the impossible to win the battle, using OP builds, doing a small number of battles to main full concentration, quit the game if it is imbalanced, ratio in other words was related to how much pro you are. After the removal of losses, I found difficulties at first, but then I just dropped down the ideal win ratio idea and go myself a good 2k losses for 3500 wins, that's because I preferred to do pvp battles, at rank 1, after 1 year and half of quitting and with awful weapons. But atleast it was more fun for me than NPCs, and if losses weren't hidden I wouldn't probably play the game ever again in such imbalanced situation. Hiding losses comes with prices also, we see now botters that gain more credits and exp than you just by losing the game.
< Message edited by Lord Machaar -- 5/12/2015 7:43:30 >
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