The berserker killer
Member
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Let me offer a bit of background first. There were certain skills in the game that were very effective and that made each and every class unique. These skills were deemed very powerful as builds were created (said builds never really coexisted at the same time), so nerfs were made. -CH static charge: Deemed overpowered because of its unblockable effect. Nerfed to being blockable -Berserker: Deemed overpowered because of its damage and it's ability to use a sword. (Unsure about the %damage being nerfed, and the cost) Nerfed to being club only. -Double Strike: Deemed overpowered because of its damage and its ability to use a sword. Nerfed to being club only. -Gun: Deemed overpowered because it scaled with strength. Nerfed to scale with dex. Then the last nerf altogether nerfed the Strength stat as a whole. The point I am making here is that the skills mentioned above, even the gun, have received double nerfs therefore nerfing them way too far. What I am proposing is taking a step back from the double nerf and not buffing strength as a whole (even though that would be the most viable solution as it would simultaneously buff each and every core/skill that relies on strength) but to return some of the previous stated features such as: 1) Make static charge unblockable again. I am aware of the ch mass build created by ultra thor but that's easily countered by either Kartherax, shield, or emp 2) Make berserker and Double strike usable with a sword again. 3) Retrun gun scaling to strength Reasoning: The skills have been nerfed way too far. Far to the point where build variety is in danger. Your players are basically scared to make builds anymore because everytime we make something cool and effective in a game where youre supposed to explore the various capabilities, it ends up being nerfed. It is, practically, indirect punishing
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