The berserker killer
Member
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Spirit Thorns- In its current state, spirit thorns was and has always been (since it's release) a massively underpowered core to be something purchased in a varium package. I am aware that the skill is free but the devs have centered this core, at the moment, around the idea that strength builds would always be the popular class since the build drains energy only upon contact. WIth that being said, I would like to propose the idea of buffing this skill to take energy from your opponent not only on strikes but also on aux/gun attacks. Hatchling Rush- Hatchling rush was an overpowered core, so devs say, when it was created because it took 50% of your opponents medic, while dealing a considerable amount of damage to its abuse by many strength builds. So, in order to make it less effective, devs nerfed the core BEFORE nerfing strength as a whole which basically gave the core a triple nerf (nerfing the amount of damage it dealt, the % of hp regain It restricted your opponent, and the strength nerf). My proposition for this core is to make it unblockable, increase the energy cost to 150, and either increase the damage dealt to 90% OR extend the core to 4 turns
< Message edited by The berserker killer -- 12/16/2015 16:18:30 >
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