Carandor
Legendary Scribe of Lore
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Hand of Tera'Suul «Fully-Offensive Ice armour. Mastercraft; has a weapon-based Ice skill.» Also see other items of the Tera'Suul Set:Location: Given automatically to players who purchase the 50,000 Z-Token package. The version of the armour is based on the level of the character. Buying the package also gives access to the Armory of Tera'Suul shop. Element: Ice Player 0-59 60-79 80-99 100-119 120-139 140+
Armour 50 70 90 110 130 150
PowLvl 54 MC 73 MC 93 MC 113 MC 133 MC 153 MC
Price 739 5758 46217 372410 3002287 24205166
Sell 369 2879 23108 186205 1501143 12102583 COMBAT DEFENCE Melee 35 38 41 44 47 50
Ranged 35 38 41 44 47 50
Magic 35 38 41 44 47 50 ELEMENT MODIFIER Fire 76 69 63 57 51 44
Water 74 74 70 69 66 64
Wind 84 84 81 79 73 73
Ice 71 62 55 48 43 39
Earth 91 90 89 89 87 84
Energy 92 92 91 90 90 90
Light 98 97 96 95 95 95
Dark 84 84 81 79 73 73 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 131 159.5 189.5 215 249.5 279.5
Stat% 228.2 290.9 356.9 422.9 488.9 554.9
BTH 6 9 11 14 16 19 SKILL - Swordcicle* Hits: 1 Type: «As Weapon» Element: Ice BR% 524 638 758 860 998 1118
Stat% 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 6 9 11 14 16 19
Cost
MelRan 103 126 149 156 176 229
Magic 132 166 201 222 257 327 Note: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (MelRan) or the Magic (Magic) attack**. FULL SET BONUS If you have the Weapon, Armour and Shield of the set equipped, you gain access to a second skill. SKILL - Wrath of the Ice Realm† Hits: 3 Type: Magic Element: Ice Damage 12-34 17-51 24-73 34-101 43-130 51-154
Stat% 112.63 150.21 191.92 242.99 288.65 319.34
BTH 13 18 23 28 33 38
Cost
SP-Ran 116 159 209 265 326 392
SP-Mag 145 199 261 331 407 490 Note: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Ranged (SP-Ran) or the Magic (SP-Mag) attack**. EFFECT You receive Armour Lean x1.25. If at least one hit of Wrath of the Ice Realm connects, the monster makes a save at a -20 penalty††:Level: PowLvl vs MonsterLvl Major: {STR/DEX/INT, based on weapon mode} vs MonsterINT Minor: YourLUK vs MonsterLUK ``If it fails, then the monster is teleported to the Ice Realm. This gives it an Ice Burn††† for the rest of battle (power: eleComp*[Hits connected]/3 *10/7 /sqrt(monster power)). You can cast the skill again to increase the burn by an additional +[what I just said] power. Level 50 70 90 110 130 150
PowLvl 54 73 93 113 133 153
eleComp 1.48193 1.54860 1.61280 1.72332 1.77083 1.72618 **Infuse your weapon* with Ice element and attack! This weapon attack costs «» SP. *Sword or otherwise. **You need «» SP to call forth that power! *†Open a portal to the Ice Realm for high Ice damage, and possibly drag your foe there for the rest of battle! Costs «» SP. *‡The monster's magical ability prevents it from being dragged away! ‡‡Your foe is overwhelmed by the power of the Ice Realm! DESCRIPTION As the champion of the ice dragon Tera'Suul, this armor grants you incredible ice resistance and powerful attacks. You can strike your foes with icy attacks, and can call forth the raw elemental power of the ice realm when in the full Tera'Suul set. Numbers thanks to In Media Res and Ash. Image and description thanks to gubgub. Analysis Starts off as a standard armour attack: Level 50 70 90 110 130 150
PowLvl 54 73 93 113 133 153
BR% 262 319 379 430 499 559
Stat% 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 6 9 11 14 16 19 With two equally powerful hits, each hit does *1/2 damage. Swordcicle starts out with: BR% 262 319 379 430 499 559
Stat% 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 6 9 11 14 16 19 Deals *2 BR%. Wrath of the Ice Realm starts out with: Damage 47-139 66-199 90-270 117-350 146-440 179-537
Stat% 456 582 714 846 978 1110
BTH 13 18 23 28 33 38
eleComp 1.48193 1.54860 1.61280 1.72332 1.77083 1.72618 Deals 50% damage to pay for the effect and is multiplied by the listed eleComp. With three equally powerful hits, each hit does *1/3 damage. All this has ALREADY been factored into the above numbers. Updates May 23, 2014: The armour was released.
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