Aizenhart1
Member
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Currently the AQ3D Battle Mechanics is very simple (Point, Click, Attack) and also very common for MMORPGs. This thread is about suggesting a new way for a Boss to attack and a way to dodge them with every class. FIRST OF ALL: This mechanic is only applicable if AQ3D would follow the same class template as AQW. As we all know AQW has 3 class templates which are Warrior, Mage, and Thief, then different classes follows these templates on based on how they gain mana. If AQ3D in the future follows this it will be quite interesting to see the new battle mechanics in this thread. NEW BOSS ATTACKs: This battle mechanic highlight the AQ3D boss "SLIME LORD", because of SLIME LORD's ability SLIME ENGULF which deals large damage to the area. Instead of just a large damage in the area I would like to suggest that this bosses should cast more skill and deal different damage areas indicated by red circles or linear attacks indicated by large red lines maybe even multi directional. This way we could get players moving and evading it which makes it more exciting. This attacks can be evaded by simply walk away from it or using EVASION COMMANDS. EVASION COMMANDS: As i said above if AQ3D would follow that template we would have 3 general classes in AQ3D with 3 different evasion methods. To prevent players from abusing it, this commands have a cool-down of about maybe 5 sec (or longer). So basically every 5 Sec a player gets a stack depending on the class. Rogue: Instead of just standing in front of the boss dealing damage, the rogues will have an evading command that will allow him to dodge the NEW BOSS ATTACK which is called "EVASIVE ROLL". What it does is it enables you to roll left or right whichever button you pressed (Suggestion: PC-double Pressing A or D , Mobile- Left and Right Arrow button above directional). As rogue which requires you to be fast and nimble, every 5 sec you get 2 stacks of Evasive Roll which allows you to be more agile since rogues are melee fighters and it gives them more survivability since they are squishy. Mages: As for Mage class which deal they're damage from afar, they have an option to get more range when a melee fighter comes close which is called "FLASH BACK". What it does is it lets a Mage class teleport back a short distance to evade an attack. As a Mage which isn't quite fast but rather uses spells to get away, every cool-down they get 1 stack, since they're not really evasive and all. For the buttons I suggest Pressing S key twice for PC users and a single button above the directional buttons for mobile users. Warriors: Warrior class are basically the tanks in game taking all the damage and punishment so that they're party members are safe from the hands of death. For the command, instead of a dodge or a back step, Warriors should stand their ground and survive the attack, and the "DEFEND" commands helps them do it. This command enables a warrior to cross his arms, creating a barrier in front of him which reduces the damage dealt by monsters by 100%. Here's the fun part, while warriors use the defend command, they cannot move or attack for the duration of maybe 2 sec(just long enough to defend that nasty boss attack but short enough to prevent players from spamming it), which means you have to time your attack to the boss to block it successfully. Every cool down gives the warrior 1 stack of evasive command. As for the button of activation i suggest Shift for PC users and a shield button above the directional key for mobile users. I hope this thread would be seen and considered by the AE Team. I know it is a lot of work but this would probably give the players a better AQ3D experience. On my next thread I would probably suggest a stat and skill explanation that would support this new AQ3D mechanics.
< Message edited by Aizenhart1 -- 8/5/2016 11:32:07 >
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