Stonehawk
Member
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quote:
hmmm. so it is weapon to weapon like aux sidearm primary and others or specific wep to wep like old scimiter have different while the blood hawk have different :? @Warmaker04 I think he is trying to ask whether there will be unique limit of stats for each KIND of weapons (all clubs have their same limits, all guns have the same limits) or each weapon even if the same kind have their unique limit of upgrades. I will myself answer his question. Each weapon is unique, even if they are all same type. Some swords will have max 20 support and 8 dex while others will have max strength 7, max dexterity 7, max tech 7 and max support 7. Right? Now, I'll tell why I DON'T SUPPORT this. 1- This is the same thing as it was before, only harder. I mean, there were unique weapons before with unique stats and you bought it with their stats. only difference now is that you will also have to upgrade them after buying. After fully upgraded, they will be nearly the same thing they used to be before. Example: there was that bio staff with +23 tech and some support. Now there will still be a staff with lots of tech and support, but you will have to buy them AND upgrade. 2- Although this brings some diversity to the game, the inventory capacity will be a problem and you will have to sell a weapon to buy another if you want to try a build that doesn't work with your current weapons. And also you will have to fully upgrade them again to reach its full power, making them even more expensive. It makes people down to 0 credits a lot faster, which is not good in a game that's so hard to get credits. Now my suggestion: If it was to make unique weapons, I'd rather make them buyable with their stats already fixed AND additional stat points to be upgraded afterwards (retrainable). Bio Staff:+13 tech, +10 support (Total = 23). Specific class weapons have +10 additional points to be upgraded on any stats you choose. Blood Hawk Slayer P: +7 strength, +10 dexterity, +8 technology. Swords have +12 points to be upgraded on any stats you choose. Bio Blaster E: +4 on dexterity, +16 support. Guns have +8 additional points to be upgraded on any stats you choose. This is just an example, I know the numbers will be quite high after combining all kinds of weapons. The point is that this makes all weapons unique, but doesn't kill their diversity since you can upgrade them with additional stat points wherever you want to.
< Message edited by Stonehawk -- 12/31/2016 12:23:55 >
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