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Hyperhydra B, Hyperhydra P, Hyperhydra D

 
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1/7/2019 20:22:19   
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Hyperhydra B
???

Location: The Hyperhydra, The Hyperhydra Appears!

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Water

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: Level*5/2
INT: Level*5/2
CHA: 100
LUK: Level*5/8
END: Level*5/8
WIS: 0

Avoidance and Defense
Melee: 75 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 75 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Offense
Crit: 17 + LUK/10
Bonus: 5 + Level/5
Boost: 0%

Resistances
Shrink: 200

Attack Types
Attack Type 1 - The Hyperhydra blasts a glob of aquatic energy at its target for 1 hit of 100% damage; applies 'Spacebound' (-50 Bonus) to target for 5 turns.
Attack Type 2 - The Hyperhydra unleashes a torrent of aquatic energy upon its target for 1 hit of 100% damage.
Attack Type 3 - The Hyperhydra unleashes three torrents of aquatic energy upon its target for 3 hits of 150% damage, amounting to 450% damage; recovers 10% of its maximum HP. (Pop-up: The Hyperhydra head unleashes its fury!)
  • If either Hyperhydra P or Hyperhydra D has used this attack immediately prior, this attack will instead deal 3 hits of 300% damage, amounting to 900% damage and Hyperhydra B recovers for 20% of its maximum HP.
  • If both Hyperhydra P and Hyperhydra D have used this attack immediately prior, this attack will instead deal 3 hits of 700% damage, amounting to 2,100% damage and Hyperhydra B recovers for 30% of its maximum HP.

Other information
  • This monster's attacks randomly switch between the Wind, Light, Darkness, Ice, Energy, Fire, Water, and Nature elements each turn.
  • This monster recovers 1.25% of its maximum HP each time it attacks.
  • If Hyperhydra B is defeated, Hyperhydra P and Hyperhydra D will attempt to revive it, restoring 50% of its HP. (Pop-up: The hydra regenerates! The regrown head(s) seem angrier...)
  • Hyperhydra B follows the skill rotation; Attack Type 1 -> Attack Type 2 (×4) -> Attack type 3 -> Repeat. Each time Hyperhydra B is revived, a single use of Attack Type 2 will be removed from its rotation, up to a maximum of 4 times.

    < Message edited by DemonicDarkwraith -- 1/2/2024 19:37:19 >
  • DF  Post #: 1
    1/7/2019 20:26:24   
    TFS
    Helpful!


    Hyperhydra P
    ???

    Location: The Hyperhydra, The Hyperhydra Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: Level*5/2
    INT: Level*5/2
    CHA: 100
    LUK: Level*5/8
    END: Level*5/8
    WIS: 0

    Avoidance and Defense
    Melee: 10 * Level/90 + LUK/20
    Pierce: 75 * Level/90 + LUK/20
    Magic: 10 * Level/90 + LUK/20
    Block: 10 * Level/90 + LUK/20
    Parry: 75 * Level/90 + LUK/20
    Dodge: 10 * Level/90 + LUK/20

    Offense
    Crit: 17 + LUK/10
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    Shrink: 200

    Attack Types
    Attack Type 1 - The Hyperhydra blasts a glob of aquatic energy at its target for 1 hit of 100% damage; applies 'Spacebound' (-50 Bonus) to target for 5 turns.
    Attack Type 2 - The Hyperhydra unleashes a torrent of aquatic energy upon its target for 1 hit of 100% damage.
    Attack Type 3 - The Hyperhydra unleashes three torrents of aquatic energy upon its target for 3 hits of 150% damage, amounting to 450% damage; recovers 10% of its maximum HP. (Pop-up: The Hyperhydra head unleashes its fury!)
    • If either Hyperhydra B or Hyperhydra D has used this attack immediately prior, this attack will instead deal 3 hits of 300% damage, amounting to 900% damage and Hyperhydra P heals for 20% of its maximum HP.
    • If both Hyperhydra B and Hyperhydra D have used this attack immediately prior, this attack will instead deal 3 hits of 700% damage, amounting to 2,100% damage and Hyperhydra P heals for 30% of its maximum HP.

    Other information
  • This monster's attacks randomly switch between the Wind, Light, Darkness, Ice, Energy, Fire, Water, and Nature elements each turn.
  • This monster recovers 1.25% of its maximum HP each time it attacks.
  • If Hyperhydra P is defeated, Hyperhydra B and Hyperhydra D will attempt to revive it, restoring 50% of its HP. (Pop-up: The hydra regenerates! The regrown head(s) seem angrier...)
  • Hyperhydra P follows the skill rotation; Attack Type 1 -> Attack Type 2 (×4) -> Attack type 3 -> Repeat. Each time Hyperhydra P is revived, a single use of Attack Type 2 will be removed from its rotation, up to a maximum of 4 times.

    < Message edited by DemonicDarkwraith -- 1/2/2024 19:39:51 >
  • DF  Post #: 2
    1/7/2019 20:27:30   
    TFS
    Helpful!


    Hyperhydra D
    ???

    Location: The Hyperhydra, The Hyperhydra Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: Level*5/2
    INT: Level*5/2
    CHA: 100
    LUK: Level*5/8
    END: Level*5/8
    WIS: 0

    Avoidance and Defense
    Melee: 10 * Level/90 + LUK/20
    Pierce: 10 * Level/90 + LUK/20
    Magic: 75 * Level/90 + LUK/20
    Block: 10 * Level/90 + LUK/20
    Parry: 10 * Level/90 + LUK/20
    Dodge: 75 * Level/90 + LUK/20

    Offense
    Crit: 17 + LUK/10
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    Shrink: 200

    Attack Types
    Attack Type 1 - The Hyperhydra blasts a glob of aquatic energy at its target for 1 hit of 100% damage; applies 'Spacebound' (-50 Bonus) to target for 5 turns.
    Attack Type 2 - The Hyperhydra unleashes a torrent of aquatic energy upon its target for 1 hit of 100% damage.
    Attack Type 3 - The Hyperhydra unleashes three torrents of aquatic energy upon its target for 3 hits of 150% damage, amounting to 450% damage; recovers 10% of its maximum HP. (Pop-up: The Hyperhydra head unleashes its fury!)
    • If either Hyperhydra B or Hyperhydra P has used this attack immediately prior, this attack will instead deal 3 hits of 300% damage, amounting to 900% damage and Hyperhydra D heals for 20% of its maximum HP.
    • If both Hyperhydra B and Hyperhydra P have used this attack immediately prior, this attack will instead deal 3 hits of 700% damage, amounting to 2,100% damage and Hyperhydra D heals for 30% of its maximum HP.

    Other information
  • This monster's attacks randomly switch between the Wind, Light, Darkness, Ice, Energy, Fire, Water, and Nature elements each turn.
  • This monster recovers 1.25% of its maximum HP each time it attacks.
  • If Hyperhydra D is defeated, Hyperhydra B and Hyperhydra P will attempt to revive it, restoring 50% of its HP. (Pop-up: The hydra regenerates! The regrown head(s) seem angrier...)
  • Hyperhydra D follows the skill rotation; Attack Type 1 -> Attack Type 2 (×4) -> Attack type 3 -> Repeat. Each time Hyperhydra D is revived, a single use of Attack Type 2 will be removed from its rotation, up to a maximum of 4 times.

    < Message edited by DemonicDarkwraith -- 1/2/2024 19:42:38 >
  • DF  Post #: 3
    1/7/2019 20:28:32   
    TFS
    Helpful!


    Other information
  • The letters in each Hyperhydra head's name refer to the defenses Block, Parry, and Dodge, respectively.



    Thanks to The ErosionSeeker and Sakurai the Cursed for information.

    < Message edited by DemonicDarkwraith -- 1/2/2024 19:43:18 >
  • DF  Post #: 4
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