NDB
Member
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25% health is a big cost if the core doesn't do anything to defend yourself or act as a finishing blow. If you take a look at the other below 25% cores, Yeti Fury and Lifeline both do something to regenerate health (although the former is a bit outdated now and should be buffed...), while Hawk Guardian does more damage than normal to try to win the battle on the spot (that's pretty outdated now too, though...). If Wolf's Fury was only useable below 25% but all it did was drain energy, it would be pointless since in too many situations you'll just die the next turn. Hence, the chance to crit/stun and energy steal. Now don't get me wrong: I thought the core was an abomination when it first came out because it acts as such a cheap way to steal a win that's based solely on luck. I hate it, but it doesn't seem overly useful still, kind of like Pyro Fly, so I wouldn't necessarily nerf it. I would be up for modifying the effect to be slightly less egregiously luck based though, though that'd be hard seeing as that's literally what the core is inherently about.
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