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War Undeniable

 
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10/11/2019 19:37:20   
AliceShiki
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War Undeniable

«Fully Offensive Fire armour. Deals twice as much damage as normal armors, takes half as much damage as any other armor, has very high defenses and elemental resistances. Mastercraft; comes with 3 skills.»

Location: Burning Solstice Finale: The Answer
Element: Fire
Type									G
Level	5	15	35	55	75	95	115	135	150
PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC
COMBAT DEFENCE
Melee	32	36	41	48	53	58	62	66	71
Ranged	32	36	41	48	53	58	62	66	71
Magic	32	36	41	48	53	58	62	66	71
ELEMENT MODIFIER
Fire	92	82	66	52	40	31	24	19	13
Water	92	82	66	52	40	31	24	19	13
Wind	92	82	66	52	40	31	24	19	13
Ice	92	82	66	52	40	31	24	19	13
Earth	92	82	66	52	40	31	24	19	13
Energy	92	82	66	52	40	31	24	19	13
Light	92	82	66	52	40	31	24	19	13
Dark	92	82	66	52	40	31	24	19	13
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	115	145	205	265	325	385	445	505	559
Stat%	133	199	331	463	595	727	859	991	1109.8
BTH	0	1	4	6	9	11	14	16	19
SKILL - Carnage*
Hits: 2
Type: «As Weapon»
Element: Fire
Damage	10-31	19-54	43-126	72-213	116-346	166-494	224-667	279-835	331-993
Stat%	164.99	251.64	472.85	695.38	1003.66	1295.72	1600.54	1846.49	2053.24
BTH	1	3	8	13	18	23	28	33	38
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged or the Magic attack.

SKILL - Mayhem**
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage	4-13	8-22	15-44	24-71	35-103	47-139	60-179	75-224	90-269
Stat%	66.5	99.5	165.5	231.5	297.5	363.5	429.5	495.5	555
BTH	1	3	8	13	18	23	28	33	38
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged or the Magic attack.

SKILL - Panic***
Spends your turn to attempt to make your opponent Afraid (4 turns, 35.72*[Mob Fire Res]% chance of not acting), costs no SP. The opponent can resist†† with a save at +0 bonus.
    Level: PowLvl vs MonsterLvl
    Major: STR|INT|CHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
If the roll uses your INT or CHA (the roll always uses the highest stat among the three, giving priority to STR in ties), then the chance of stopping the opponent from acting is multiplied by *0.75. (This should never occur as the armor sets your stats to be equal, see Effects for details)

EFFECT
  • You receive Armour Lean x1.25.
  • All of your attacks and skills deal *2 damage. (Already factored in)
  • You receive *1/2 damage from all enemy attacks.
  • If you somehow for any reason take this armor away from the war, your damage multiplier is substituted by *0.1 and your damage reduction is substituted by a *10 damage intake multiplier.
  • All your stats become as high as your VStat while you use the armor.
    Vstat	25	60	100	140	180	220	250	250	250
    *Let loose the wrath of War and cause Carnage with an intense eruption of elemental Fire! Costs «» SP.
    **Cause absolute Mayhem by channeling power through your weapon to unleash a brutal thrashing that follows its element and type! Costs «» SP.
    ***Inspire Panic in your foes with but one stare as they are faced with the truth of just who they are really facing. Costs no SP, but does consume your turn.

    War's intimidating visage has filled your foe with Fear!
    ††Your foe is shaken by your stare, but they stand firm.


    DESCRIPTION
    Neither the usurper nor the impostor could stop you now that the Burning Solstice is fulfilled.




    Numbers thanks to In Media Res and Kamui. Image thanks to Lineolata.



    Analysis

    Starts off as a standard armour attack:
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5	15	35	55	75	95	115	135	153
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    With two equally powerful hits, each hit deals *1/2 damage.

    Mayhem and Carnage start off as standard skills:
    Damage	8-25	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537
    Stat%	133	199	331	463	595	727	859	991	1110
    BTH	1	3	8	13	18	23	28	33	38
    
    EleComp	1.24053	1.26451	1.42856	1.50190	1.68682	1.78229	1.86326	1.86326	1.84977
    Carnage: Damage is multiplied by the listed elecomp. With two equally powerful hits, each hit deals *1/2 damage.
    Mayhem: With four equally powerful hits, each hit deals *1/4 damage.

    All of the numbers above are multiplied by *2 due to the armor's built-in double damage multiplier.

    All this has ALREADY been factored into the above numbers.


    Updates

    September 27, 2019: The armour was released.

    < Message edited by AliceShiki -- 10/14/2019 20:19:10 >
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