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ED percentages weirdness

 
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11/2/2019 7:25:14   
dfo99
Member
 

Hi, i believe there is a need to talk about how the percentages works on ed, for example, there is description of cores suggesting for example jack o fire 113% but it in reality gives 13% from primary weapon base damage (350 or 360 + 13%) same for hawk guardian 130%, yeti fury 110% etc... but the bezerker skill for example grants 105% for real (primary weapon + 105%) same for massacre, double strike etc.. the only cores which grants the % from the real damage is the Infinite power strike (show 120% but it is full damage + 20%) and blood bullet (pistol full dmg + 15 or maybe 25% due some bug). Skills like the former shadow arts and the new nano shield of cyber hunters seems to affect: (the damage inflicted - skill % effect) because it seems to work using same coding methods of block and deflections dmg absorbtion. The problem is that all of this is purely assumptions because it makes very hard properly measure the real effects of the percentages, what you guys think about it?
Post #: 1
11/2/2019 9:33:45   
8x
Member

cores are 113% "total damage", which means the normal damage (100%) + 13% extra damage

the skills are 105% "more damage", which means normal damage (100%) + 105% extra damage

I think that all descriptions are worded correctly. But I'm sure that, all skills not being worded consistently, can be confusing to new players or non-english speaking players.




It wouldn't hurt if they did an overhaul of all descriptions and made them all consistent.
Epic  Post #: 2
11/2/2019 13:14:22   
dfo99
Member
 

infinite power strike, crippling strike and jack o fire shows on description: "for 120% strike damage ", "for 120% damage" and "dealing 120% weapon damage" respectively. The main problem is: is it from base damage primary weapon, full damage from primary weapon or maybe even the damage inflicted from the attack? of course we can guess, how each one works, but have to guessing is non-sense and really annoying.
Post #: 3
11/2/2019 13:49:47   
8x
Member

I would imagine they tried to make it clearer when the merged the base weapon damage and strength bonus on the stats/inventory page to make it show only one damage range. Then I'd imagine they calculate damage with similarly structured formulas as they do with block chance and other battle mechanics, the opponents defenses get deducted from your damage range first and then the extra percentages get added to the final damage number.

But on another note, does it have any impact on your strategy/build if you know when or how the extra percentage are added to the damage? As long as all damage is calculated using the same formula structure it shouldn't make a difference?

Epic  Post #: 4
11/2/2019 15:53:09   
dfo99
Member
 

quote:

does it have any impact on your strategy/build if you know when or how the extra percentage are added to the damage?


are you saying you played ed all those years without estimate the opponents dmg in order to avoid die healing?

quote:

As long as all damage is calculated using the same formula structure it shouldn't make a difference?


this thread is about the variables in dmg formula not being clear.
Post #: 5
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