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		  Murmur   Golem      Location:  Archive E-189-L: The Corridors,  The First Lock,  The Second Lock,  Convoluted Path,  The Third Lock,  Reawakening Wave      Level: As player   Damage: Scaled   Damage Type: Magic   Element: Good      HP: Scaled   MP: Scaled      Experience rewarded: Scaled   Gold rewarded: Scaled      Stats   STR: Level/4   DEX: Level/4   INT: Level/4   CHA: 0   LUK: 0   END: Level*5/4   WIS: 0      Offense   Boost: 0%   Bonus: 5 + Level/10 OR 5 + Level/5   Crit: 10      Damage Multipliers   Non-Crit: [100+STR*3/20]%   Dex: [100+DEX/40]%   DoT: [100+DEX/4]%   Crit: [175+INT/10]%      Defense   Melee: 10 * Level/90   Pierce: 10 * Level/90   Magic: 10 * Level/90   Block: 10 * Level/90   Parry: 10 * Level/90   Dodge: 10 * Level/90      Damage Reduction   Non-Crit: 0%   DoT: 0%   Crit: 0%      Resistances   Water: -10   Fire: -10   Evil: 50   Good: 50      Attack Types    Attack Type 1 - Slashes at its target for 1 hit of 150% damage, with +400 Crit.    Attack Type 2 - Blasts its target with energy for 7 hits of 20% damage, amounting to 140% damage; each hit heals for an amount equal to 100% of the damage dealt.      Other information   This monster's attacks will randomly switch between dealing Good and Evil damage each turn.   In  Reawakening Wave, Murmur's END stat is instead 0.             Reawakening Appearance      Also See:  Sprouted Mana Fruit      Thanks to   Solanaceae for corrections.   DemonicDarkwraith for Reawakening image.  
			
			
  < Message edited by DemonicDarkwraith -- 6/5/2024 11:51:53  >					
			
			
				  
				  		 	
		  
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