DioHasZero
Member
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The 100 immobility resist was fair to me, I feel like a lot of minibosses tend to have it- I was actually expecting it! I got lucky on my go through (lvl70 Ascendant, my highest level character by far) and managed to stun the miniboss near the end, so I survived the last few turns with my very very little health. Hooray me! I thought it was exciting! Even if I'd lost, I was also excited at the idea of coming back and trying to strategize against the worm's attack pattern, because by flailing around at it enough (surviving long enough) I figured out that I had to defend myself while it was defending with its ALL resist, and attack after it released all of its energy. I've beaten very very few Inn challenges, but from reading the battle strategy forums I feel more confident about learning patterns and trying out different classes. Until I started doing Inn challenges I felt like I never figured out how to properly use other classes, like the formulas/attack patterns you'd want to use, or what their strengths/weaknesses are. Honestly, I thought I was kinda 'bad' at DF, but that never made me want to stop playing, the storyline is too incredible, and the community is so nice! Quick example of my experience: My first dozen or so tries on the 1st floor of Exaltia Tower were......BAD, but then I looked for help on the forums and did everything I could to be prepared for it on my second wave of attempts. It felt like completing a big side-quest to run around and collect certain gear, and I got to learn how to efficiently use armors/classes I didn't really figure out before! (Still took me like....40 tries? Maybe more? It was so gratifying to finally beat it!) Back on my point though, I get how the worm could feel like an Inn challenge to some people, especially if they've never gone to the forums and done the work to collect recommended gear (I farmed for Balteal's Aventail in my craze to get through the Tower!) or train up certain armors, or they just don't want any challenge from the storyline. Personally, I loved it, and it felt fitting and even hyped me up- considering the massively high stakes of the main quest right now, I felt seriously invested in just that battle! It didn't feel nearly as difficult as the Inn challenges I've attempted, I knew that a second or third attempt would get me success even if I failed the first time. The nerf is fair too, it'd certainly make the fight go a lot smoother for me if I ever want to come back and get that belt. TL;DR I love DragonFable, I'm not a big mechanics person or strategist (I'm still just Winging It all in a big way), but I liked the worm fight, and I wouldn't have minded if the miniboss kept it's immobility resist. Thanks to the awesome DF community, I've learned how to pay better attention to attack patterns and weaknesses than I used to. Thanks for that, everybody! It can't be easy to balance all the difficulty levels in the storyline, because players running around in Book 3 can range from like, level 30 to level 90, maybe even more! Some of them are more naturally inclined to strategy than others (me included in the latter), but I feel like I'm at a middle-ground of level and strategy-knowingness, and I did like it as it was. Thanks so much for your hard work, Verlyrus! It's very early AM for me so if this is too rambly, apologies.
< Message edited by DioHasZero -- 6/22/2020 20:01:10 >
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