Home  | Login  | Register  | Help  | Play 

Class Crafting: The Alchemist

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion >> Class Crafting: The Alchemist
Forum Login
Message << Older Topic   Newer Topic >>
3/4/2021 17:08:46   
mahasamatman
Member

After making the (hypothetical) Soulsmith class, I thought about making a class that uses other resources in the game.
I thought about a Chef class, but food is very specific (and hardly related to combat), so instead I tried making a class based on potions (with a few secondary skills related to food).

Disclaimer: I'm in no way a part of the DF team, and this is totally unofficial. However, if the staff finds this concept interesting, I'd be super-honored.

Second Disclaimer: The only things I'm gonna include in the skills description is name and effect. I'm no artist, and balancing the mana costs and cooldowns for an imaginary class seems a bit silly. This is just an exercise of the mind.

So, without further ado, I present to you: The Alchemist!

Brew Potions
Gives +1 health potion and +1 mana potion, up to the normal maximum of 5. Any guests you have also get extra potions (1 of each).

Enhance Potions
Give yourself -30 health and mana resistances for 4 turns.

Alchemical Blood
Give yourself +X [X= 2* your lvl] END for 10 turns. Also removes the Stuffed debuff from yourself.
(This, of course, only increases your max HP, not the current HP)

Brew Elixirs
Adds 2 temporary food items to your backpack, chosen randomly. Optional examples:
Power Elixir: +20 Str/Dex/Int
Stoneskin Elixir: 1 turn shield
Gaseous Form Elixir: -100% boost but 100 All resistance for 2 turns.

Acid
75% damage attack. Causes DoT (30% for 5 turns), reduces enemy defenses (BPD or MPM)

Explosive Bomb
100% damage multi, that causes small fire DoT (say, 15% for 3 turns).

Flash Powder
50% damage, 3-turn stun and also 3-turn blind (-50 bonus).
[i(So if the stun fails, at least you have the blind)

Basic Attack
1 hit of 100% damage.

Smoke Bomb
Standard shield, +140 avoidance for 2 turns.

Mana Bomb
Consumes 1 mana potion (required for the skill to work). Deals damage based on opponent's mana, like old Technomancer's Debug Program:
If target's MP is > 10000: 240% damage.
If target's MP is > 6000: 220% damage.
If target's MP is > 3000: 200% damage.
If target's MP is > 2000: 180% damage.
If target's MP is > 1500: 160% damage.
If target's MP is > 1000: 150% damage.
If target's MP is > 500: 140% damage.
If target's MP is < 500: 130% damage.

Mana Shield
Consumes 1 mana potion (required for use). Gives 100% damage reflection, which is reduced by 20% per turn (until it reaches 0).

Blood Potion
Consumes 1 health potion (required for use). Deals damage equal to 30% of how much your HP potions heal. Gives enemy 110% health resistance.
(I thought about a skill that heals your opponent but also gives some large advantage, but it seemed overcomplicated, and extra damage based on opponent HP seemed too good.)

Restoration Potion
Consumes 1 health potion (required for use). Removes all debuffs from yourself (including Stuffed), and gives 50 immobility resistance for 3 turns.
(it can't remove stun, but can at least prevent them)

Mix Potions
Consumes 1 mana potion AND 1 health potion for a huge explosion. 100% damage, auto crit, gives the opponent -10 boost, crit, bonus and all resistance for 3 turns.

Chain Reaction
For 5 turns, whenever you use a potion (drink it or spend it for a skill), gain cumulative +15% boost until the effect ends.
Gives extra turn on use.

< Message edited by mahasamatman -- 3/4/2021 17:12:59 >
DF  Post #: 1
3/4/2021 17:17:43   
Fire alandry
Member

Another cool concept.
So... Do you want to open a Class-crafting thread? I'll gladly join, but I think it's better with a single thread, instead of one for each class.
DF  Post #: 2
3/4/2021 17:24:57   
mahasamatman
Member

Yeah, I guess it makes sense to open a thread for any future class-crafting.
I don't know how to do that though... So if you would be so kind as to open it, I'll join as soon as I figure where it is and how to join. [insert embarrassed emoji]
DF  Post #: 3
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion >> Class Crafting: The Alchemist
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition