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Stats on Status Effects

 
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6/5/2021 11:24:14   
Varghus
Member

Can you have your main stat ex.STR boosted to the point (250 up to 350) that you no longer need the any points in LUK to inflict status effects? Does it affect the roll in anyway?
Post #: 1
6/5/2021 13:37:21   
joac1144
Member

I suggest that you read up on how status saves work in AQ. You can do so using the big list of AQ formulas.
A very short answer to your question(s) is that the [minor stat] will always be a part of the save regardless of how high your [major stat] is.
Someone in the unofficial Discord server actually explained today how saves work.
We have this information from the list of AQ formulas:
quote:

Level: (InflictLevelStatistic - ResistLevelStatistic)/2
Major: (MajorInflictStatistic - MajorResistStatistic)/5, minimum -20, maximum +20
Minor: (MinorInflictStatistic - MinorResistStatistic)/10, minimum -10, maximum +10
Additional Modifiers: (NetInflictModifiers - NetResistModifiers)

The next quote is the explanation. Credit goes to CH4OT1C! on Discord.
quote:

think of this as like rolling a di
a 100 sided di, to be precise
so, 100 sided di, anything above 50 is successful and anything below 50 is a failure
however, the number you get can increase and decrease based on those values above
Level: (InflictLevelStatistic - ResistLevelStatistic)/2
typically your inflict level stat is the pwrlvl of the item. A guardian item at level 150 is 153
lets say the monster is 130
thats (153 - 130) / 2 = 11.5
so, whatever you roll on your di will get + 11.5
the same logic applies to your major and minor
so say it's INT and you have 250, the monster has 0.
That's (250 - 0)/ 5 = 50, but it's capped to 20
in this scenario, your di would currently have roll + 11.5 + 20
the same logic applies to your minor and your added bonuses, which covers things like fear potency
at the end of that process, you add up your totals, if it's over 50, success, below 50 you fail.
this means, if you have +100 for whatever reason, you're guaranteed to inflict
and, if you're fighting a level 500 you're destined to fail
AQ  Post #: 2
6/5/2021 20:21:15   
Varghus
Member

I understand that the [minor stat] will be apart of the save. I am just curious if you can have a high enough (main stat) to offset a build with no luck? I understand that it may not be the most efficient build, but is it possible?
Post #: 3
6/5/2021 21:38:02   
Macho Man
Member

Well the max the main stat can give is +20 to the roll. if your minor stat is 0 then worst case you make all rolls 10% harder, and adding to main stat will just help you when their main stat is high since it is always capped at 20. Upping your main stat will never directly help your min stat roll, just help you max out your max roll. If you have items that have potency and help with rolls they could help you get to 50 on your rolls.
AQ DF MQ AQW Epic  Post #: 4
6/5/2021 21:47:05   
Biokirkby
Member

Does this mean that major and minor status rolls have the same potency? Or are they capped differently?

Edit: Woops. I was looking in the wrong part.

< Message edited by Biokirkby -- 6/5/2021 22:14:55 >
DF AQW  Post #: 5
6/5/2021 22:02:21   
joac1144
Member

quote:

Does this mean that major and minor status rolls have the same potency? Or are they capped differently?

If you had read my first reply, you would know.

quote:

Major: (MajorInflictStatistic - MajorResistStatistic)/5, minimum -20, maximum +20
Minor: (MinorInflictStatistic - MinorResistStatistic)/10, minimum -10, maximum +10


---------------
quote:

I understand that the [minor stat] will be apart of the save. I am just curious if you can have a high enough (main stat) to offset a build with no luck? I understand that it may not be the most efficient build, but is it possible?

Sure. No build requires LUK for saves.
AQ  Post #: 6
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