| SSJ Rose Goku Black Member
 
 
   | Light Realm Warhammer 
 Light Hammer,  Click to swap Melee/Ranged/Magic [doesn't change graphics or anything].
 MC effect Uses a Charge system: On block gain 1/2 Charges per block with this weapon. Can hold up to 20 charges. At max charges deal +25% damage if in the light realm.
 Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.EleComp increases damage
 
 Level	50	70	90	110	130	150
 Type	B	B	B	B	B	B
 PowLvl	54	73	93	113	133	153
 
 Base	16	19	21	24	26	29
 Rand	4	4	5	5	7	6
 BtH	7	9	12	14	17	19
 
 Skill
 BowBR	265	325	385	445	505	559
 BowStat	463	595	727	859	991	1109.8
 BowBTH	6	9	11	14	16	19
 
 EleComp	1.56420	1.80740	1.83616	1.84977	1.84977	1.86326
 
 
 
 MCSOP	369	2879	23108	186205	1501143	12102583
 MCSOS	184	1439	11554	93102	750571	6051291
 
 
 Light Realm Champion
 
 
 [Fully Offensive Light armor. Normal attack is 2 hits 25% to do 4 hits while in the Light realm
 
 Light Armour, MC is a standard eleComp weapon-type skill (so eleComp lowers SP cost). FSB is a spell-type skill (eleComp boosts damage), gives up 50% Melee to attempt to inflict permanent Blind. Has a -20 save, so 70% success rate, if the mob fails it gives -(5*EleComp*Mob'sLightRes*Hits/3/sqrt(mobPower)) BtH for the rest of the battle (read, 9999 rounds).
 
 Armor toggle: Locks normal attacks (not specials or spells) to Light. EleComp increases normal attack damage.
 
 
 [FSB skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Three hits. If at least one hit connects, then it teleports both of you into the Light Realm, and the monster is inflicted with Blind. The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used again, then the new blind penalty is added to the old one (so it can go -5 for the first use, then -10, then -15, etc).]
 Level	50	70	90	110	130	150
 Type	B	B	B	B	B	B
 PowLvl	54	73	93	113	133	153
 
 B/R	262	319	379	439	499	559
 Stat	456.4	581.8	713.8	854.8	977.8	1109.8
 BtH	6	9	11	14	16	19
 
 Fire	82	81	79	78	76	71
 Earth	91	91	89	89	88	87
 Water	91	91	89	89	88	87
 Energy	77	70	64	60	54	48
 Ice	82	81	79	78	76	71
 Light	71	62	55	48	43	39
 Wind	77	70	64	60	54	48
 Dark	71	62	55	48	43	39
 
 MRM	35	37	40	43	46	48
 
 
 FSB SKILL
 Base	74	106	144	187	234	287
 Rand	38	53	72	93	118	142
 Stat	456	582	714	846	978	1110
 BtH	13	18	23	28	33	38
 EleComp	1.56420	1.80740	1.83616	1.84977	1.84977	1.86326
 
 FSB SKILL SP COST
 Range	116	159	209	265	326	392
 Magic	145	199	261	331	407	490
 
 MCSOP	739	5758	46217	372410	3002287	24205166
 MCSOS	369	2879	23108	186205	1501143	12102583
 
 Light Realm Protector
 
 Light Shield, minor Magic lean. MC effect: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 10% Melee in SP (40 at 150).
 While in the light realm: Applies a 25.7% Harm Backlash effect. This has +0 Save Bonus, player [Main Stat]/LUK vs monster END/LUK.
 
 
 
 Level	50	70	90	110	130	150
 Type	B	B	B	B	B	B
 PowLvl	54	73	93	113	133	153
 
 Light	-18	-20	-22	-24	-25	-26
 
 Melee	8	10	11	11	13	13
 Ranged	8	11	12	12	13	14
 Magic	9	11	13	13	14	14
 
 MCSOP	369	2879	23108	186205	1501143	12102583
 MCSOS	184	1439	11554	93102	750571	6051291
 
 < Message edited by SSJ Rose Goku Black -- 9/10/2023 11:15:26  >
 
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