kevinc1
Member
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Considering you can reconfigure your stats at any time for a nominal fee, and classes out than the base/dragon/atealan classes don't restrict damage type at normal play, "your warrior getting a dagger you would want to give your rouge" by random drop isn't really a problem, let alone one that needs solving. (quoting 1girlhousefan) Perhaps , from what you are saying, you would consider my persona; reasons as "cosmetic. Because I prefer that my warrior continues being a warrior, my rogue a rogue, etc, even though I am aware that as aDA holder I can redo my stats all day, at no charge. To me the point is to make a good rogue, or warrior. So that is why it would be useful to me personally to be able to give a very good dagger my warrior fids to my rogue, or vice versa. And , you are incorrect in stating that "all daggers the same level will have the same stats" Or, to quote you again " then the stats for most weapons of the same level are functionally identical. " Not so in all cases. Some weapons of a given level are significantly better than most. Those are typically also more rare, so finding one with the "wrong" character (ie: mage finding sword, rogue finding sword or staff) is exactly the reason, not opinion that I would like to be able to give it to a different character that it is appropriate for. I suppose if you play with a less structured view of your characters , it would not matter as much, if at all. That is the main reason I would like top see it, many of the others I have mentioned - sharing more or less for nostalgia, to keep that cool item long after it's usefulness has passed are mainly personal, and while still actual reasons, not ones that everyone would share by any means. And no one has to agree with me, or disagree for that matter. I was presenting the opinion that I think it would be useful, and then stating my reasons why. I do not expect to see it in DF unless the devs were alreadyb planning for it. For me, the topic was hoping to find that out, if possible, as well as seeing what other people thought of the utility of being able to share between their own characters. And if you are not a person who regularly makes a number of different characters to play, it would not appeal, I imagine. For me, I have 6 DA characters here, 5 Guardians in AQ and slightly unfortunately, 3 characters in MechQuest, and 2 (or 3? not sure) in Warp Force all upgraded. 2 of those games will almost certainly never see another line of code, but I enjoyed hem as far as they went. My point here, is that it's a big world, and so is this one, with many people and we all have different styles of play. And here I do not mean any one specific person, but sometimes, people seem to comment in a thread just to say why something can not be done. I always find that odd (and unhelpful to anyone unless they are indeed game programmers, not usually likely) that some do that rather than simply discuss why they would like the idea, or not like it. It always seems to me that when people start to post " hmm, can't do that in this game, devs couldn't do it" that not being devs actually, they are simply trying to find a way to be negative without saying they simply don't see the utility of the idea. Sort of like when I lived in New Mexico a while back, I rode a motorcycle year round, so it was a fairly sensible form of transport. If I lived in Vermont, or perhaps Greenland, I probably would not think so. So I see no reason why someone can't just say "huh, not for me" or, in my case, just move on to another topic. If I am interested in an idea is when I generally comment. I very rarely bother posting if I am not interested, because why? There is generally no payoff for trying to change someone's mind, so if they are suggesting something why even post to simply say you can't do that when the person probably does not know that is correct. I do see teh point in having a discussion, of reasons you like or dislike an udea, but simply stating "reasons" or "facts" that you actually do not know? Big waste of time. (If any one gets offended by my statements, please remember I was raised in the woods by moglins, and it's not my fault) :-) PS: My goodness, I really do talk too much! I had an English professor many years ago who called my writing "verbosely erudite" - hah! So yeah, I do sometimes go on a bit, or a lot.
< Message edited by kevinc1 -- 11/28/2021 22:45:00 >
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