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About health & mana potions

 
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10/23/2022 19:52:49   
Red_Dragon
Member
 

Hi All,

I'm back playing this game after not playing this and AQ for a few years and I forgot alot of things, and had to make a new account as the old one either got deleted or no longer active.

Anyways, I'm a level 10 warrior in dragon fable (with dragon amulet) and I was wondering regarding the 2 types of potions (red & blue). I think the red is health and the blue is mana (correct me if I am wrong). I was able to refill them after a certain quest was up but in most of them I had to use the total amount (in which case 2 was the limit on both health and mana). Is there a way to increase the number of potions from 2 to a bigger amount? (like 5 or more, I can't survive with just 2 on most quests and end up dying after using them both - even with the help of a guest & pet).
Post #: 1
10/23/2022 20:38:10   
Laeon val Observis
Member
 

Welcome back to the game.

To answer your inquiry, here are the ways to hard cap your potions (5 is the hard cap, no more) listed by availability (WARNING: any potion beyond 2 will drop to 2 on log out):

1. Cloak Scrap (Falconreach Book 3, Ash's letters; or Castle Valtrith, also Book 3) - Necklace-type Artifact (Artifacts are special equipment that modify certain classes skill-wise, cosmetic, or both) for regular and Shadow base classes. Modifies their Final skill such that they have a 25% chance on use to provide you an HP potion only. The rest will provide you with both.
2. Zeclem's Keep (Inn/Arena at the Edge of time) - one of those random structure labyrinths just like 100 Floors, but significantly bigger. No healing pads or potion boxes, just a random extra potion where the aforementioned heal sources would've been. HP of the mobs can be atrocious though for an already attrition themed endgame quest.
3. Exaltia Tower (Inn/Arena at the Edge of time) - all that matters is the first choice that'll be imposed to you, so no need to frustrate yourself with all the death and madness associated with battles in the Inn. Faster than Zeclem's.
4. Pale Sea, Pasgur Ocean, and Tyndur's Depths (Book 3) - seafaring minigames requiring a minimal clearance of Tea for Three quest being completed (and Into the Unknown for Tyndur's Depths' case). Not reliable as there are plenty of things that can happen there.
5. The Forum (Neiboheim, Book 3) - For 2000 Gold, automatically hard caps both pots. DA only.
6. Bart's Potion Vendor 2000 (Dragonsgrasp Book 3) - Clear Bart's side quest chain (NDAs can do it since Dragonsgrasp Book 3 is accessible to all players as opposed to its Book 1 counterpart) to unlock a house item that also auto hard caps pots. Costs 2500 gold per transaction (hard capping). As it's a house item, DA only.
7. The Way Forward, Through the Tangle, Into the Abyss (Dragesvard's Shore, Book 3) - Each quest has a potion crate that hard caps all pots. They're just found in the middle of the quests after dealing with enough mobs, all containing above average HP.

I'd also like to ask. If you're dying a lot, have you tried also mastering other classes other than Warrior? If you're hardcore roleplaying as the aforementioned class, I will not input anything as that's your choice of a self-imposed challenge. Also, as much as I allow guest usage on desperation, they can become extra accountably for being unreliable meat shields (that's the reason why guests are forbidden in the Inn) and their presence alone amplifying enemy damage output and lowering exp/gold yields (The former downside of guests can be remedied by the DA-only Adventure Mode toggle in Options, the latter once you hit level 20 due to a passive exp/gold boost permanently engaged). I'd also learn to fight with no more than a pet assisting you if I were you. There are non-Inn fights where guests will be forbidden, after all. You should also practice alchemy in Falconreach to improve your pots' healing potential (potion heals now also scale to players as they level up, alchemy only makes them more potent than just relying on maxing out your character's level).

< Message edited by Laeon val Observis -- 10/23/2022 20:53:15 >
DF AQW  Post #: 2
10/23/2022 22:05:03   
Red_Dragon
Member
 

Thanks for the update, as I mentioned its been like 12-13 years since I last played this game. I don't recognize any of those places, for the first one for example, how do I get to cloak scrap, is it through travel maps or something? would it be possible to post a screenshot as well.

And like you mentioned, 5 is the cap for both health (red) and mana (blue) right? Once I log out, and come back in at a later time it goes back to 2 and I have to go back to get to 5?
Post #: 3
10/24/2022 0:41:33   
Laeon val Observis
Member
 

Setting expectations: how I may answer your query/-ies here on this thread might be on the sharp side, but it's nonetheless for your own good and it's on you if you find it not to your taste. I prefer to foster curiosity and self-cultivation, regardless of how my instructors have made their mark on encouraging their students not to be spoonfed, which is why I'm as thorough on providing answers but also just providing enough room for the answer's recipient to work out the rest of the details for themselves instead of handing everything over. And after seeing that you're a newbie here on the forums, I'll make this absolutely clear: this site has sufficient amenities for information acquisition for DF. All that matters is patience... and a little bit of Google or whatever search engine you use to have a bit of cover fire.

Since you're interested in Cloak Scrap, it's found in a quest found in either NPC Ash outside of Falconreach's Inn (that and the Inn at the Edge of Time are two distinct places, the latter accessed by clicking the crack in the sky on Falconreach's main room) or on Symone, the sole NPC in Castle Valtrith. To make it absolutely clear, all potion hard capping methods that isn't in the Inn at the Edge of Time is in Book 3 of the game as the crack/portal to access the Inn is available on all Falconreach versions (I will absolutely recommend you set your hometown to Falconreach Book 3, which can be done by entering its inn and having a conversation with the innkeeper). Book 3 is where all the action is right now and can be accessed via the Book of Lore if you haven't set that during character creation (you're giving me the impression that you went for the Book 1 route on creation). All the relevant places I mentioned can be travel mapped or timelined (please refer to the Timeline feature of the Book of Lore in the game's main interface), but I'll make it clear that Book 3 has a slightly stern progression, so you won't access plenty of the quests/locations I listed for a bit until you storylined far enough to actually access them. The only thing Book 1 is good for in the long term relative to combat perspectives is classes, as Book 3 has none for the more general player as of right now (Master Soulweaver is DA only and unlocks skills proportionate to your training of the basic Soulweaver class in Book 1, Ascended Chickencow Lord is a funky upgrade *looks around to make sure a certain forumite that has a bit of a "complex" doesn't wake up* of the Evolved and basic Chickencow Lord classes and is DA or DC depending on how you decide to rite of passage it; and Icebound Revenant, Ancient Exosuit, and Chaosweaver are all 1.8k DCs each, with varying levels of reliability).

For your potion cap and login retention query, correct on all accounts. While it might have room as a possible improvement of the game, 2 potions is nonetheless more than consistent enough to cover you in a quest so long as you play smart (there are classes with healing factor without relying on pots). Plus, the expenditure to rapidly hard cap pots to 5 with a cost of either 2000 or 2500 gold is loose change on the high level (I have, what, 14M gold since most stuff I have is merge items which I barely spent a coin on).

< Message edited by Laeon val Observis -- 10/24/2022 0:56:30 >
DF AQW  Post #: 4
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