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Goku Black's Z-token Package revamp Suggestions

 
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9/9/2023 23:49:19   
SSJ Rose Goku Black
Member

These are my suggestions for making some of these Z-token packages more viable and actually worth buying. Im open to criticism and more ideas.

50,000 Z-Token Packages

Champion of Custosilva

Champion of Akriloth

Light Realm Armoury

< Message edited by SSJ Rose Goku Black -- 9/10/2023 11:01:37 >
AQ  Post #: 1
9/9/2023 23:52:31   
SSJ Rose Goku Black
Member

Fang of Custosilva

Melee/Ranged/Magic Earth Sword/Spear/Staff, MC effect +10% damage (+15% if in Earth Realm)

Level 5 15 35 55 75 95 115 135 150
Type B B B B B B B B B
PowLvl 15 23 41 59 78 98 118 138 153

Melee/Ranged
Base 5 6 8 9 11 12 14 15 16
Rand 10 12 15 19 21 25 27 30 32
BtH 2 3 5 7 10 12 15 17 19

Magic
Base 4 4 6 7 8 9 10 11 12
Rand 7 10 11 14 16 19 21 23 24
BtH 2 3 5 7 10 12 15 17 19

Spirit of Custosilva

Earth armour. Normal attack is 2 hits. 25% chance to do 4 hits if in Earth Realm

Fang Strike: Locks normal attacks (not specials or spells) to Earth. +10% Weapon damage if in Earth Realm. EleComp increases normal attack damage.

Full Set Bonus: When used with the Weapon and Shield, unlock a second skill:
Wrath of the Earth Realm: Earth Spell-Type skill. Follows weapon damage type. EleComp increases skill damage. Deals -25% damage and attempts to inflict a -(10*[Hits]*[EleComp]*[EarthRes]) DEX Entangle effect for 9999 turns. This has -20 Save Bonus, player Mainstat/LUK vs monster DEX/LUK. While entangled monster has a 40% chance each round of being crippled. Level increases each additional time monster is crippled up to level 10

Level - 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153

MPLvl 58 77 97 117 137 152

BR% 277 334 394 454 514 559
Stat% 489.4 614.8 746.8 878.8 1010.8 1109.8
BTH 7 9 12 14 17 19

Fire 95 95 95 95 95 95
Water 76 76 76 75 75 70
Ice 86 86 86 85 85 84
Wind 68 60 53 47 42 39
Earth 68 60 53 47 42 39
Energy 86 86 86 85 85 84
Light 73 65 58 51 45 42
Dark 76 76 76 75 75 70

Melee 31 34 37 40 43 45
Ranged 31 34 37 40 43 45
Magic 31 34 37 40 43 45

SPCost
Mel/Ran 91 103 126 154 188 198
Magic 123 146 182 224 273 296

FSB Skill
Damage 51-155 72-216 96-290 124-371 154-463 179-537
Stat% 489.4 614.8 746.8 878.8 1010.8 1109.8
BTH 14 19 24 29 34 38

Ranged 127 171 222 280 341 392
Magic 159 214 278 349 427 490

EleComp 1.37294 1.46757 1.49821 1.51477 1.51511 1.55777

Scales of Custosilva

Earth shield, slight Melee/Magic focus. MC effect +12 MRM if foe is inflicted with Choked/Numb/Off-Balance/Entangled. 20% chance (30% if in the earth realm) on block to Choke the monster.

Level: PowLvl vs MonsterLevel
Major: Your MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK

Level - 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153

Earth -18 -20 -22 -24 -25 -26

Melee 10 12 13 13 14 14
Ranged 9 11 12 12 13 13
Magic 10 12 13 13 14 14

AQ  Post #: 2
9/10/2023 0:04:29   
SSJ Rose Goku Black
Member

Akriloth's Carnage
MC Fire weapon Melee/Ranged/Magic 0-Proc Sword/Spear/Staff. 1.5x LS damage and rate. Boost weapon damage by +15% ( Sword/Spear) or Boost the damage of Fire Spells/Spell-Type Skills by +10% (Staff)
if in Akriloth's Lair


Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153

MELEE
Base 14 16 18 20 23 24
Rand 9 11 13 15 14 16
BtH 7 10 12 15 17 19

RANGED
Base 12 14 16 18 20 21
Rand 13 15 17 19 20 22
BtH 7 10 12 15 17 19

MAGIC
Base 12 13 15 17 19 20
Rand 4 6 7 7 7 8
BtH 7 10 12 15 17 19



Champion of Akriloth

FO Fire armour. Normal attack is 2 hits. 25% chance to do 4 hits if in Akriloth's Lair

MC: Comes with a skill, Firestorm Fury: Locks normal attacks (not specials or spells) to Fire. While in Akriloth's Lair attacks also gain *2 Lucky Strike stat damage. EleComp increases normal attack damage.

FSB: Unlock a second skill, Wrath of Akriloth. This is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Six hits. If at least one hit connects, then it teleports both of you into Akriloth's Lair, and the monster is inflicted with a permanent+(5*Hits)% Fire EleVuln The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used a second time, then add the new Fire EleVuln onto the old one.(Max 150%)EleComp increases damage dealt.

Level 50 70 90 110 130 150
PowLvl 54 73 93 113 133 153

BR% 262 319 379 439 499 559
Stat% 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 6 9 11 14 16 19

Fire 71 62 55 48 43 39
Water 100 100 100 100 100 100
Ice 76 69 62 57 51 39
Wind 100 100 100 100 100 100
Earth 79 79 78 78 75 75
Energy 79 79 78 78 75 75
Light 90 90 90 90 84 81
Dark 90 90 90 90 84 81

Melee 34 37 41 44 47 50
Ranged 34 37 41 44 47 50
Magic 39 42 45 49 52 55



FSB SKILL
Base 47 66 90 117 146 179
Rand 92 133 180 233 294 358
Stat 456 582 714 846 978 1110
BtH 13 18 23 28 33 38
eleComp 1.25275 1.31296 1.33969 1.46018 1.50376 1.46279

SP COST
Ranged 116 159 209 265 326 392
Magic 145 199 261 331 407 490

MCSOP 1109 8637 69325 558616 4503430 36307749
MCSOS 554 4318 34662 279308 2251715 18153874


Akriloth's Command

Fire shield.

MC: For every attack blocked, has a 30% chance (40% if in Akriloth's Lair) to apply a +2 Player Hypercritical effect (x2 Lucky Strike rate capped at x10) for one turn.

Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153

Fire -18 -21 -23 -24 -25 -26

Melee 7 8 8 10 12 13
Ranged 7 7 8 10 12 13
Magic 10 11 13 15 15 15



MCSOP 369 2879 23108 186205 1501143 12102583
MCSOS 184 1439 11554 93102 750571 6051291

AQ  Post #: 3
9/10/2023 11:00:17   
SSJ Rose Goku Black
Member

Light Realm Warhammer

Light Hammer, Click to swap Melee/Ranged/Magic [doesn't change graphics or anything].
MC effect Uses a Charge system: On block gain 1/2 Charges per block with this weapon. Can hold up to 20 charges. At max charges deal +25% damage if in the light realm.
Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.EleComp increases damage

Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153

Base 16 19 21 24 26 29
Rand 4 4 5 5 7 6
BtH 7 9 12 14 17 19

Skill
BowBR 265 325 385 445 505 559
BowStat 463 595 727 859 991 1109.8
BowBTH 6 9 11 14 16 19

EleComp 1.56420 1.80740 1.83616 1.84977 1.84977 1.86326



MCSOP 369 2879 23108 186205 1501143 12102583
MCSOS 184 1439 11554 93102 750571 6051291


Light Realm Champion


[Fully Offensive Light armor. Normal attack is 2 hits 25% to do 4 hits while in the Light realm

Light Armour, MC is a standard eleComp weapon-type skill (so eleComp lowers SP cost). FSB is a spell-type skill (eleComp boosts damage), gives up 50% Melee to attempt to inflict permanent Blind. Has a -20 save, so 70% success rate, if the mob fails it gives -(5*EleComp*Mob'sLightRes*Hits/3/sqrt(mobPower)) BtH for the rest of the battle (read, 9999 rounds).

Armor toggle: Locks normal attacks (not specials or spells) to Light. EleComp increases normal attack damage.


[FSB skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Three hits. If at least one hit connects, then it teleports both of you into the Light Realm, and the monster is inflicted with Blind. The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used again, then the new blind penalty is added to the old one (so it can go -5 for the first use, then -10, then -15, etc).]
Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153

B/R 262 319 379 439 499 559
Stat 456.4 581.8 713.8 854.8 977.8 1109.8
BtH 6 9 11 14 16 19

Fire 82 81 79 78 76 71
Earth 91 91 89 89 88 87
Water 91 91 89 89 88 87
Energy 77 70 64 60 54 48
Ice 82 81 79 78 76 71
Light 71 62 55 48 43 39
Wind 77 70 64 60 54 48
Dark 71 62 55 48 43 39

MRM 35 37 40 43 46 48


FSB SKILL
Base 74 106 144 187 234 287
Rand 38 53 72 93 118 142
Stat 456 582 714 846 978 1110
BtH 13 18 23 28 33 38
EleComp 1.56420 1.80740 1.83616 1.84977 1.84977 1.86326

FSB SKILL SP COST
Range 116 159 209 265 326 392
Magic 145 199 261 331 407 490

MCSOP 739 5758 46217 372410 3002287 24205166
MCSOS 369 2879 23108 186205 1501143 12102583

Light Realm Protector

Light Shield, minor Magic lean. MC effect: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 10% Melee in SP (40 at 150).
While in the light realm: Applies a 25.7% Harm Backlash effect. This has +0 Save Bonus, player [Main Stat]/LUK vs monster END/LUK.



Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153

Light -18 -20 -22 -24 -25 -26

Melee 8 10 11 11 13 13
Ranged 8 11 12 12 13 14
Magic 9 11 13 13 14 14

MCSOP 369 2879 23108 186205 1501143 12102583
MCSOS 184 1439 11554 93102 750571 6051291

< Message edited by SSJ Rose Goku Black -- 9/10/2023 11:15:26 >
AQ  Post #: 4
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