Laeon val Observis
Member
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^DFGamer, or should I say Isotope of Bacon, I've already called out both ErosionSeeker and TFS for dragging their argument into unnecessary attrition after Verly thoroughly explained why the -resistance specials had to be revised. There's a limit to how much you can try to play your inner OP fanfictions at the expense of the game (including your gripes on UWE, which is why I will call you out by your previous YT username), both in balance and design, so put those fantasies into a blog or whatever even though it might suck in the writing sense instead of projecting it in the game and making a balancing mess inevitably leading to revisions that will be marked with unnecessary hoo-has. And believe me, I've seen my share of those fall so much from grace during CW's revisions on Empowered Soul Shred. As far as the retaliation effect is concerned, perhaps the Boost/Bonus effect feels overblown. Nonetheless, the fact that both Trinket skills and ODSs have their CDs no longer affected by extra turns/actions means that this particular power does require intense commitment to unleash just like the Aww life taps, thus requiring the forgoing of already tried and tested options available in their departments. In terms of payoff, likely it's worth the bang on solo bosses, which oftentimes in the Inn only provide base components instead of the max stuff, but likely only every other boss when duos and higher are concerned.
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