Zeldax
Member
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Tera'Suul Armory MC Ice Set. Has a weapon, armor, and shield. Tera'Suul's Drive MC Melee/Ranged/Magic 0-proc Ice Sword/Scythe/Staff (Separate weapons). Flavor effect reduces MRM to deal +10% damage. Click on the weapon's blade for the following toggle: Pay 25% weapon damage and 25% SP to attempt a Power 1.25 Ice Burn for 4 turns each hit, capped at 4 hits per turn. +0 Save Bonus, player [MainStat]/LUK vs. monster INT/LUK. While the toggle is active, sacrifices the 0-proc bonus for each burn attempt to have a chance to increase burn power. Burn is affected by Ranged Lean damage modifier for the Ranged weapon. Hand of Tera'Suul MC FO Ice Armor. No secondary resistances. Level 150 Stats: Combat Defenses: 48 MRM Elemental Modifiers (Same as Light Realm Champion but adjusted to follow elemental wheel): Fire: 95% Water: 48% Wind: 48% Ice: 39% Earth: 87% Energy: 87% Light: 71% Darkness: 71% Comes with two skills: Swordcicle: 3-hit Ice Weapon-based skill. Follows weapon damage type. EleComp reduces skill cost (95 SP for Melee/Ranged and 193 SP for Magic). Consumes up to 400% Melee worth of Burn to increase damage dealt by up to +200%. Wrath of the Ice Realm: 3-hit Ice Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage. Sacrifices 75% of its total damage (150% Melee x EleComp) to inflict a permanent (29.95 x EleComp x Hits / 3)% melee Ice Burn (similar to Warmaster Dragon Rider's Breath of War). +0 Save Bonus, player [MainStat]/LUK vs. monster INT/LUK. At level 150, EleComp is x1.86326. FSB: When used with the weapon and shield, Ice burn from Wrath of the Ice Realm is increased. Tera'Suul's Scales MC Ice Shield. No secondary resistances. Comes with a Quickcast skill that consumes up to 100% melee worth of Burn to give you a 2-turn +37.5% Player EleEmpower and +10.625 BTH. 1 turn cooldown. At level 150, gives -26 to Ice.
< Message edited by Zeldax -- 2/26/2025 10:11:08 >
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