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ShadowSlayer E

 
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11/2/2024 20:21:47   
  DemonicDarkwraith

ArchKnight DragonFable


ShadowSlayer E
Human

Location: ShadowSlayer E, The Moonlit Hunt

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Silver

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/2
INT: Level*15/8
CHA: 150
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 10 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 25 * Level/90 + LUK/20
Parry: 25 * Level/90 + LUK/20
Dodge: 25 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types
Attack Type 1 - Throws a dagger at his target for 1 hit of 200% Silver damage; increases Projectile combo step to 1.
Attack Type 2 - Tosses a grenade into the air and shoots it, raining the target with beams for 5 hits of 80% Silver damage, amounting to 400% damage; increases Projectile combo step to 2.
Attack Type 3 - Shoots its target with his pistol for 1 hit of 200% Silver damage; increases Gun combo step to 1.
Attack Type 4 - Shoots his target twice with his pistol for 2 hits of 200% Silver damage, amounting to 400% damage; increases Gun combo step to 2.
Attack Type 5 - Slashes his target for 1 hit of 200% Silver damage; increases Sword combo step to 1.
Attack Type 6 / 6.1 - Slashes his target multiple times for 3 hits of ~133.3% Silver damage, amounting to 400% damage; increases Sword combo step to 2.
Attack Type 7 - Pierces his target with a chain for 2 hits of 100% Silver damage, amounting to 200% damage; applies an effect based on 'Bane Revolver' (see below); after this attack, randomizes Shadowslayer E's current Bane; array of Bane effects:
  • Hexbane: Applies 'Hexbane' to himself for 6 turns. While affected by 'Hexbane', ShadowSlayer E will retaliate equal to 500% of his damage range to the attacker before purging 'Hexbane'.
  • Swarmbane: Applies 'Swarmbane' to player's pet, stunning it for 1 turn.
  • Mortalbane: Applies 'Mortalbane' (-6 All Resist, +6 Health Resist) to target for 6 turns inclusive.
  • Shadowbane: Applies 'Shadowbane' (-20% Boost, -20 Bonus, -20 Crit) to target for 4 turns.
  • Revenantbane: Applies 'Revenantbane' (+50 Health Resist) to target for 3 turns inclusive.
  • Beastbane: Applies 'Beastbane' to target, stunning it for 1 turn.
Attack Type 8 - Throws a grenade at his target for 1 hit of 600% Silver damage; applies 'Silverdust' (-60 Bonus) to target for 2 turns.
Attack Type 9 - Blasts its target with a shotgun for 2 hits of 300% Silver damage, amounting to 600% damage; applies 'Shredding Shot' (-60 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive.
Attack Type 10 - Slashes its target with energy for 2 hits of 300% Silver damage, amounting to 600% damage; applies 'Bladetear' (-10 All Resist, +10 Health Resist) to target for 3 turns inclusive.
Attack Type 11 / 11.1 - Drinks a potion before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit; purges all status effects (except ShadowSlayer E's statuses) from itself; recovers 5% of his max HP. (Pop-up: ShadowSlayer E cleanses his debuff effects!)
Attack Type 12 / 12.1 - Creates a barrier before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit; applies 'Moonlight Barrier' to himself for 2 turns. While affected by 'Moonlight Barrier', ShadowSlayer E becomes immune to any new effects from the attacker that was attempted to be applied to him.
Attack Type 13 / 13.1 - Powers up before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit; applies 'Blade Enhancement' (+300 Crit) to himself for 3 turns inclusive.
Attack Type 14 / 14.1 - Uses smoke to himself before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit; applies 'Tricky Prey' (+30% Boost, +30 Bonus, +60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense) to himself for 2 turns inclusive.
Attack Type 15 - Shoots his target with his rifle for 1 hit of 1,200% Silver damage, with -50 Crit; applies 'Silver Bullet', a 100% Pierce Silver DoT effect, to target for 5 turns.

Other information
  • ShadowSlayer E begins the battle with 'Bane Revolver' permanently applied to himself.
    • While affected by 'Bane Revolver', ShadowSlayer E randomizes one of six Bane effects at the start of the battle: (Hex, Swarm, Mortal, Shadow, Revenant, or Beast).
    • Each time ShadowSlayer E receives a direct hit, he rotates 'Bane Revolver' by 1, progressing to the next Bane, looping around to the beginning upon completion.
    • Upon using Attack Type 7, ShadowSlayer applies a Bane effect to target or himself based on his current Bane before randomizing his Bane.
  • Upon ShadowSlayer E's first turn, ShadowSlayer E permanently applies 'Slayer Combo' to himself inclusive.
    • Upon using combo attacks (Attack Types 1-6, Attack Types 8-10), ShadowSlayer E increases the corresponding combo step of that type, additionally increasing the effects of 'Slayer Combo'. The effects of Slayer Combo' depend on his current combo steps:
      • Projectile: 'Slayer Combo' gains +60X Melee/Pierce/Magic Avoidance and +60X Block/Parry/Dodge Defense, where X is equal to the current Projectile combo step.
      • Gun: 'Slayer Combo' gains +30Y Bonus, where Y is equal to the current Gun combo step.
      • Sword: 'Slayer Combo' gains +30Z% Boost, where Z is equal to the current Sword combo step.
      • Multiple effects of 'Slayer Combo' can be active at the same time.
      • All 'Slayer Combo' stacks will reset to 0 after ShadowSlayer E uses Attack Type 15.
    • Upon restarting his rotation, ShadowSlayer E resets all combo steps to 0.
  • Upon using Attack Types 1-3, before using those attacks, ShadowSlayer E applies 'Focused Hunt' (+30 Bonus) to himself for 6 turns inclusive. While affected by 'Focused Hunt', all attacks gain an additional 1 hit of 150% Wind damage before each of ShadowSlayer E's attacks. This hit ignores any application of effects from ShadowSlayer E's attacks.
    • If ShadowSlayer E takes direct damage while stunned, he automatically purges the stun and purges 'Focused Hunt' if it is active.
      • If 'Focused Hunt' was active: (Pop-up: ShadowSlayer E loses focus!)
      • If 'Focused Hunt' was not active: (Pop-up: ShadowSlayer E is unaffected by your stun attempt.)
  • Upon falling below 25% of his maximum HP, ShadowSlayer E will set his remaining HP to the closest higher threshold value and becomes impervious to all sources of damage until his next turn. (Pop-up: ShadowSlayer E: 'I've come too far to fail like this...')
    • At the start of his next turn, before his next attack, ShadowSlayer E drinks a purple potion, sets his remaining HP to 100% of his max HP, and permanently applies 'Final Draught' (a Poison Constant DoT effect equal to 10% of his max HP, +30% Boost, +30 Bonus, +15A Crit, +20% Non-Crit/DoT/Crit Damage Reduction) to himself inclusive. A starts at 1 and doubles each turn, capping at +1,200 Crit. (Pop-up: ShadowSlayer E: 'My prey will not escape, no matter the cost!')
  • ShadowSlayer E follows the skill rotation; B (x2) -> Attack Type 7 -> B -> C -> Attack Type 15 -> Repeat., with certain Attack Types used on certain conditions:
    • On the turns labeled B, ShadowSlayer E progresses through his combos, using the next attack in the sequence based on the current combo step for that combo.
      • Projectile: Attack Type 1 -> Attack Type 2 -> Attack Type 8; this combo is used if the player was affected by an effect that increases their Boost or Bonus.
      • Gun: Attack Type 3 -> Attack Type 4 -> Attack Type 9; this combo is used if the player was affected by an effect that increases their Melee/Pierce/Magic Avoidance or Block/Parry/Dodge Defense.
      • Sword: Attack Type 5 -> Attack Type 6 -> Attack Type 10; this combo is used if the player was not affected by an effect that increases their Boost, Bonus, Melee/Pierce/Magic Avoidance, or Block/Parry/Dodge Defense.
      • ShadowSlayer E can progress through different combos if the player's state changes between turns.
    • On the turn labeled C, Attack Types 11-14 can be used on the following conditions:
      • If ShadowSlayer E's highest combo step was Projectile, Attack Type 11 is used.
      • If ShadowSlayer E's highest combo step was Gun, Attack Type 12 is used.
      • If ShadowSlayer E's highest combo step was Sword, Attack Type 13 is used.
      • If there was no majority of ShadowSlayer E's combo step, Attack Type 14 is used.


    Thanks to Darkflarezero for combo information and rotation information.

    < Message edited by DemonicDarkwraith -- 11/10/2024 21:19:16 >
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