DemonicDarkwraith
ArchKnight DragonFable
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Chronocorruptor Human Location: The Chronocorruptor, Test of Meanwhile Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/4 INT: Level*5/2 CHA: 150 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 10 * Level/90 + LUK/20 Parry: 10 * Level/90 + LUK/20 Dodge: 10 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Shrink: 300 Attack Types Attack Type 1 - Prepares a Future Attack (see other information) before slashes its target for 1 hit of 200% damage. (Pop-up: The Chronocorruptor prepares a future attack!) Attack Type 2 / 2.1 - Shields itself in a time sphere before slashing its target for 2 hits of 200% damage, amounting to 400% damage; applies 'Speed Down' (+90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense, +20% Non-Crit/DoT/Crit Damage Reduction) to itself for 7 turns inclusive. Attack Type 3 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Corrupted Time Drain' (-60 Bonus, +50 Crit) to target for 5 turns; each hit that lands heals the Chronocorruptor for 100% of the damage dealt as well as reduces its target's MP equal to 20% of the damage dealt. Attack Type 4 / 4.1 - Slashes and blasts its target for 2 hits of 100% damage, amounting to 200% damage, with +200 Bonus and +200 Crit. Attack Type 5 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Corrupted Time's March' (a 100% Magic ??? DoT effect, -[X * 1.5] LUK/END, -[X * 0.5] WIS) to target for 5 turns inclusive. Attack Type 6 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; if any of the hits lands, purges its target of all effects (excluding 'Stuffed' and permanent effects) that they applied to themselves. Attack Type 7 - Summons a massive cannon and blasts its target for 6 hits of 150% damage, amounting to 900% damage; if any of the hits lands, automatically add 2 turns of cooldown to all of his target's skills (excluding trinket skills and On-Demand weapon specials). (Pop-up: The Chronocorruptor corrupts your cooldowns!) Attack Type 8 - Slashes through its target multiple times for 6 hits of ~66.66% damage, amounting to 400% damage, with +200 Crit. Attack Type 9 - Slashes its target multiple times for 3 hits of [100+33.3Y]% damage, amounting to [300+100Y]% damage, where Y is equal to the total number of its target's skills that are currently on cooldown (excluding trinket skills and On-Demand weapon specials). Attack Type 10 / 10.1 - Powers up before slashing its target for 1 hit of 200% damage; applies 'Speed Up' (+40% Boost, +60 Bonus, +50 Crit) to itself for 7 turns inclusive. Attack Type 11 - Drains energy from target for 4 hit of 100% damage, amounting to 400% damage; applies 'Corrupted Time Drain' (-20 All Resist, +20 Health Resist) to target for 6 turns inclusive; each hit that lands heals the Chronocorruptor for 100% of the damage dealt as well as reduces its target's MP equal to 20% of the damage dealt. Attack Type 12 - Throws its khopesh at target for 1 hit of 100% damage; applies 'Corrupted Time's March' (a 200% Magic ??? DoT effect, -[X * 0.5] LUK/END, -[X * 0.3] WIS) to target for 5 turns inclusive. Attack Type 13 - Fires a barrage of time arrows at target for 5 hits of 60% damage, amounting to 300% damage; applies 'Corrupted Time Shredder' (+80 Health Resist, +10% Boost) to target for 3 turns inclusive. Other information X is equal to [Player's Level]. The Chronocorruptor begins the battle with 'Time Wall' (+900 Melee/Pierce/Magic Avoidance, +900 Block/Parry/Dodge Defense) to itself for 1 turn. Upon using Attack Type 1, the Chronocorruptor prepares a Future Attack that inserts Attack Type 7 into its current rotation, which is telegraphed by an animation (or lack of) before the attack.- Several turns later, depending on the animation, the Chronomancer pauses its rotation to use Attack Type 7.
- The corresponding animations/attack timings are as follows:
- 2 turns later - Power up (after using Attack Types 2/10).
- 4 turns later - No additional animation (after using Attack Type 4).
- 6 turns later - Orange screen (after using Attack Types 6/13).
If the player has granted an extra turn, the Chronocorruptor applies 'Match Speed' (+90 Bonus, +90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to itself for 2 turns.- If the player have granted another extra turn prior to 'Match Speed' expiring, 'Match Speed' will be reapplied to itself for 3 turns.
The Chronocorruptor follows the skill rotations;- Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 8 -> Attack Type 9 -> Rotation 2; the Chronocorruptor will always start at this rotation.
- Rotation 2: Attack Type 1 -> Attack Type 10 -> Attack Type 11 -> Attack Type 4 -> Attack Type 12 -> Attack Type 13 -> Attack Type 8 -> Attack Type 9 -> Rotation 1.
- Depending on its preparation on Future Attack upon using Attack Type 1, the Chronocorruptor pauses its current rotation to use Attack Type 7 once during any of its rotations.
Also See: Chronomancer Thanks to Darkflarezero for attack information and Future Attack information.
< Message edited by DemonicDarkwraith -- 12/14/2024 1:17:32 >
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