Ianthe
formerly In Media Res
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Ancient Spirit Gi Also see White Gi, Swift Talon Gi, Mountain Cudgel Gi, Serpent Fang Gi. Level: 50 Price: 10,000 2,690 Sellback: 3,333 5,000 1,345 Location: Martial Artist Quest: O-Ebi-Sama's Dragon Breath Style Shop Element: Neutral COMBAT DEFENCE Melee: 29 Ranged: 29 Magic: 34 ELEMENT MODIFIER Fire: 91% Water: 91% Wind: 91% Ice: 91% Earth: 91% Energy: 91% Light: 91% Darkness: 91% DESCRIPTION The Gi of a martial artist trained in the Dragon's Breath Style which favours the use of Chi over physical attacks. NORMAL ATTACK Hits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [110 + 2*ClassLevel]% **Random: [110 + 3*ClassLevel]% **Stats: 100%* BTH: [15 + 0.5*ClassLevel]% + Stats** *Stat Bonus to damage is INT/8 **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]
SKILLS Note: Weapon Specials will override these attacks. You do not pay SP/MP if a Special occurs. EFFECT: If your class is Martial Artist, Level 6-10 Class Skills have their MP costs decreased by [ClassLevel]%. Level 1: Claw Slash - Active An open-handed Melee strike mimicking the clawing attack of the Zard. Cost: 20 SPHits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [125 + 2*ClassLevel]% **Random: [125 + 3*ClassLevel]% **Stats: 100%* BTH: [10 + 0.5*ClassLevel]% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 2: Leaping Strike - Active A leaping Melee strike, modelled after the leaping attack of the Zard! Cost: 40 SPHits: 1 Type: Melee Damage: **Base: [140 + 2*ClassLevel]% **Random: [180 + 3*ClassLevel]% **Stats: 100%* BTH: [5 + 0.5*ClassLevel]% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 3: Defense Boost - Passive Improve your defensive stance! Cost: Free!NEW COMBAT DEFENCE Melee: 34 Ranged: 34 Magic: 34 NEW ELEMENT MODIFIER Fire: 88% Water: 88% Wind: 88% Ice: 88% Earth: 88% Energy: 88% Light: 88% Darkness: 88% Level 4: Chi Blast - Active A basic chi technique that directs a magical blast at your opponent. Cost: 30 MP & 30 SPHits: 1 Type: Ranged Element: «As Weapon» Damage: **Base: [200 + 2*ClassLevel]% **Random: [200 + 3*ClassLevel]% **Stats: 100%* BTH: [10 + 0.5*ClassLevel]% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 5: Zard's Bite - Active A leaping 2-hit strike that symbolically represents the closing jaws of a Zard! Cost: 70 SPHits: 2 Type: Melee Element: «As Weapon» Damage: **Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Stats: 100% each* BTH: [15 + 0.5*ClassLevel]% + Stats**; [10 + 0.5*ClassLevel]% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 6: Chi Shockwave - Active Summon forth your Chi to deliver a magical attack that derives its power from your mind and will! Cost: 50 SP & 70 MPHits: 1 Type: Magic Element: Energy Damage: **Base: [6*ClassLevel] damage **Random: [8*ClassLevel] damage **Stats: [200 + ClassLevel]%* BTH: [20 + ClassLevel]% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 7: Chi Barrier - Toggle Focus your Chi into a Protective Barrier. Provides +5 to all defenses for 5 SP and 25 MP per round! Cost: 5 SP & 25 MP per roundGives +5 to all Combat Defences. Level 8: Defense Boost - Passive A thin aura of Chi around your body shields you from hostile magic! Cost: Free!NEW COMBAT DEFENCE Melee: 37 Ranged: 37 Magic: 37 NEW ELEMENT MODIFIER Fire: 83% Water: 83% Wind: 83% Ice: 83% Earth: 83% Energy: 83% Light: 83% Darkness: 83% Level 9: Chi Torrent - Active Unleash a powerful torrent of Chi energy doing ranged damage but deriving its power from your mind and will! Cost: 75 SP & 90 MPHits: 4 Type: Ranged Element: «As Weapon» Damage: 75% Base, 40% Random, 100% Stat* each BTH: +0% + Stats** each *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Level 10: Chi Onslaught - Active Channel your Chi into a devestaging onslaught of Chi infused attacks! Cost: 100 SP & 100 MPHits: 4 Type: Melee Element: «As Weapon» Damage: 80% Base, 50% Random, 100% Stats*; 75% Base, 45% Random, 100% Stats*; 75% Base, 45% Random, 100% Stats*; 130% Base, 130% Random, 100% Stats* BTH: +10% + Stats**; +5% + Stats**; +5% + Stats**; +20% + Stats** *Stat Bonus to damage is INT/8. **Stat Bonus to BTH is [INT/16 + CHA/16 + LUK/20]. Basic stats from nbks01. Numbers from Rayf Drayson. Images from merrik_matsumura (armour) and ssjgoku5 (skill tree). Correction from EinsteinX.
< Message edited by Balu -- 6/9/2012 4:00:29 >
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