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Light Anchorman

 
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3/20/2009 22:14:44   
#13
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Light Anchorman

Name of Mecha in Series (By Increasing Level): Light Anchorman, Medium Anchorman, Heavy Anchorman, Assault Anchorman, Boarding Anchorman, Plundering Anchorman, Pillaging Anchorman

Level: 24
Price: 240,000 Credits
Sellback: 24,000 Credits

Location: Anchorman

HP: 445
EP: 324
EP Regen: 12

Resistances:
  • 70 Immobility

    Description: Anchor hurling model designed for starship raids.
    Image: Light Anchorman

    < Message edited by golden1231 -- 12/19/2015 10:36:54 >
  • DF MQ AQW Epic  Post #: 1
    3/18/2011 19:07:03   
    neodiabolus
    Member

    Light Anchor

    Equip Slot: Front Arm
    Damage Ranges: 43-63
    Damage Type: None
    Hits: 1
    Energy: 36
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Anchored to the Ground - Stun for one round.

    Combos: None

    Description: An anchor designed for rooting mecha in their place.
    Image: Light Anchor, Attacking

    Thanks to
    -- Morphling13 for correction.
    --#13 for original entry.



    Cabin Boy's Hook!

    Equip Slot: Back Arm
    Damage Ranges: 43-63
    Damage Type: None
    Hits: 1
    Energy: 36
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 'Captain's Hook!' - +x% Bonus damage

    Combos: None

    Description: A special energy hook used for ripping open starship cargo bays.
    Image: Cabin Boy's Hook!, Attacking

    Thanks to #13 for original entry.

    < Message edited by Peachii -- 3/22/2011 2:14:00 >
  • AQ DF MQ  Post #: 2
    3/18/2011 19:07:59   
    neodiabolus
    Member

    SRM 1

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 47-59
    Damage Type: Explosive
    Hits: 1
    Energy: 36
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Deadlock +x% damage

    Combos: None

    Description: This missile is intended for blowing small holes into the hulls of starships.
    Image: SRM 1, Attacking

    Thanks to #13 for original entry.

    < Message edited by Peachii -- 3/22/2011 2:14:15 >
  • AQ DF MQ  Post #: 3
    3/18/2011 19:08:44   
    neodiabolus
    Member

    Man O War 24

    Equip Slot: Head
    Damage Ranges: 51-55
    Damage Type: Explosive
    Hits: 4
    Energy: 36
    Cooldown: 8
    Bonuses: None
    Special Effects:
  • 'Neurotoxic Residue!' DoT for 8 turns

    Combos: None

    Description: Summons a giant jellyfish to squash your foes!
    Image: Man O War 24, Attacking

    Thanks to #13 for original entry.


    Light Cannonballs

    Equip Slot: Body
    Damage Ranges: 49-57
    Damage Type: None
    Hits: 2
    Energy: 36
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • 'Targeting Immobility Resist' - Immobility lowered by 30 for 2 turns

    Combos: None

    Description: Fires cannonballs at your enemy's feet. Affects immobility resistance.
    Image: Light Cannonballs

    Thanks to #13 for original entry.

    < Message edited by Peachii -- 3/22/2011 2:14:37 >
  • AQ DF MQ  Post #: 4
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