weirdguy
Member
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First off, I'm just gonna grab my post from earlier and put it here. quote:
Oh, I'm sure they'll have some great WG gauntlets later on. Of course, they sort of need to make more gauntlets first.... I elect that instead of a separate helmet item, we could just tap on the chest of the armor during our turn and activate the helmet (and the special ability), which would cost some SP. The same could be used to take it off, but no SP cost for that. It would make things simpler. I hope. Aside from that, you probably know about some of our gripes about having a boomerang when we'd rather have a gun, plus I know some people like the boomerang, so I think that might be best left to a vote or something. I know you're also working on WG weaponry, so I'll let you figure out how to handle that with the stuff you know about on your end. So far, things have been good, but a lot of people think there's a huge power gap between melee weapons and guns, personally I've not touched one striker weapon so far but if there is a gap, I certainly hope you look into how you handle gun damage and figure out something better than what we've got now. I think that in such a world, there would be some sort of viable tactic to using a gun over a melee weapon, and that should be reflected here somehow.... Good job overall though.
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