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Hammer Turret G

 
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6/3/2013 11:11:23   
whackybeanz
Times Silent Keeper



Hammer Turret G
Also see other Hammer Turrets: «Normal», Z, G

Level: 84
Power Level: 87
Price: 11,238 Gold
Sellback: 5,619 Gold
Location: Kidnapped!

Element: Earth
Training Difficulty: 0

ATTACK
Hits: 2
Type: Ranged
Element: Earth
Damage: 4-12 plus 126.5% Stats per hit
BTH: +21 each
    EFFECT
    After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

    Level: 87 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

    *Stop! Hammertime!
    **Creatures aligned with Earth are immune to the time-halting powers of hammers.
AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [9-25 plus 253% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 1
    6/3/2013 11:14:42   
    whackybeanz
    Times Silent Keeper



    Hammer Turret G
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 147
    Power Level: 150
    Price: 8,044,826 Gold
    Sellback: 4,022,413 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 9-26 plus 204.5% Stats per hit
    BTH: +37 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 150 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [18-52 plus 409% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 2
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