Home  | Login  | Register  | Help  | Play 

Bounty Hunter Multi

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Bounty Hunter Multi
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
4/25/2011 20:54:03   
T.D.A.S
Member

i think bounty hunter multi should be buffed, reply if agreed

_____________________________

http://epicduel.artix.com/charpage.asp?id=t.d.a.s
Post #: 1
4/25/2011 20:56:20   
2046808
Member

Not much of a discussion if only people who agree are allowed to reply.

I personally don't think it should, I think they're fine how they are.
AQ DF MQ AQW Epic  Post #: 2
4/25/2011 21:02:04   
T.D.A.S
Member

but look at a mercenaries multi and then bounties damage dosent even come close even if u abuse dex
Post #: 3
4/25/2011 21:03:35   
voidance
Member

Yea if anything Mages multi should be buffed, since its the weakest, the stat that boost it dont help, and its the only one the req's a class weapon. Oh and when i say "the stat that boost it dont help" I mean Dexterity increases your chance to block, Support increases multiple things including chance to critical, and Technology only boost robot if you have one.(not to mention robot is useless unless you got 4 focus/super high tech or 5 focus/mid-high tech)
AQW Epic  Post #: 4
4/25/2011 21:04:16   
MistaTechMage
Member

If you think a bounty hunter's multi is weak look at a mages >.< plus a bounty hunter can gain health through it if his partner is a mage and malfs the opponent the bh is in for a nice passive heal
Post #: 5
4/25/2011 21:04:48   
T.D.A.S
Member

mages need all kinds of buffs

how often do mages do 2vs2

Merged double post. ~Syr

< Message edited by Syr Frostbite -- 4/26/2011 0:11:48 >
Post #: 6
4/25/2011 21:07:05   
Epic Pwnser
Member

Compare plasma rain to multi-shot...
Compare you super skill massacre to our super skill supercharge.

Um. If anything, mages need buffs to plasma rain and supercharge.

_____________________________

Epic  Post #: 7
4/25/2011 21:07:26   
voidance
Member

All i used to do as a mage was 2v2. Think I got around 4,000 wins as a mage doing it.
AQW Epic  Post #: 8
4/25/2011 21:07:29   
PivotalDisorder
Member

lol or nerf the crap out of artillery strike and lets get some decent 2v2 matchups again [i say again, hasnt been decent since i joined]
Post #: 9
4/25/2011 21:09:00   
voidance
Member

Um lets not nerf Artillery strike, then all the merc's will be as pathetic as Bounty Hunters in 1v1. Meaning all you will see is 5 focus or Str builds.
AQW Epic  Post #: 10
4/25/2011 21:28:10   
One Winged Angel1357
Member


when i get my staff back i might swtch over to my caster 2v2 build it might not be affective with teh dinismishing returns becuase it relys on 80+ tech

but let me put something into persective with that 80+tech my average damge with Plasma bolt is 22 and average plasma rain is 18 thats incredily pathetic

< Message edited by One Winged Angel1357 -- 4/25/2011 21:30:27 >
AQ DF AQW Epic  Post #: 11
4/25/2011 21:29:25   
H4ll0w33n
Member

agreed
Post #: 12
4/25/2011 21:41:51   
Epic Pwnser
Member

No more nerfs.
More content.
Why in god's name do want to nerf us even more?

2vs1 boss battle.
Lower varium prices down by 40%.
Lower credit enhancements so that 1 enhancement costs 1000 credits, which is more feasible for regular players.
^This are what I am talking about.

On topic:
How about buff all the weaker skills.
A list:
plasma rain
supercharge
assimilation: Can use a buff. Make it 2,4,5,6,7,8,9,10,11,12 like hybrid armor.
Multi-shot so it is in range with artillery strike.
Give tm's a crit chance on bludgeon.

What else needs buffs?
Epic  Post #: 13
4/25/2011 22:18:10   
ED Prince of Shadows
Member

Buff TMs first.

SuperCharge is OP'd btw


_____________________________

AQW Epic  Post #: 14
4/25/2011 22:27:26   
xxmirxx
Member
 

quote:

how often do mages do 2vs2


If mages had good muti we would do good on 2vs2. but because we have bad muti we stick to 1vs1. I know mages don't use muti like b9000 he has great stats on 2vs2.
AQ Epic  Post #: 15
4/25/2011 22:28:17   
Epic Pwnser
Member

ED Prince.
You have got to be kidding. Supercharge oped?
33 ep. First of all.
Second of all it does wayyyy less damage than massacre, because usually, you use massacre with str builds, which are generally effective because of bloodlust for hp regain, smoke, and oped blocking by SA.
I say lower the ep usage down OR raise the damage even higher, meaning BUFF it.

I agree with buffing TM's spells first too. Starting with plasma rain, then supercharge. I want a crit% on bludgeon too.


Oh wait ON TOPIC:
BH multi-shot comes second. I really don't like the OPedness of Shadow Arts. It's too much blocking and that has way too much of an effect on battles.

< Message edited by Epic Pwnser -- 4/25/2011 22:30:06 >
Epic  Post #: 16
4/25/2011 22:40:34   
Mr. Black OP
Member

quote:

how often do mages do 2vs2
im a tm and i only 2v2
Epic  Post #: 17
4/25/2011 22:44:16   
veneeria
Member

with all honestly.. i think mages should come first, they need utility for their staffs.
AQ AQW Epic  Post #: 18
4/25/2011 22:50:32   
Trash Talker
Banned


Mages ftw!

No, I don't really feel it should be buffed, nuff said.
Post #: 19
4/25/2011 23:43:00   
PivotalDisorder
Member

idc about mercs complaining. nerf artillery strike even more.

multi can change a fight if someone is malfed. same for plasma rain.
artillery strike changes the fight almost every time. ive seen it crit on players with def matrix up and take 75% health.
and if someone happens to be smoked too. bye. having 4 attacks in 1 turn doesnt seem abit overpowered to you ?

id nerf that down and bring multi and plasma rain up abit and then see how it goes. 2v2 shouldnt be completely dominated
by a single skill. i know this topic is about multi, but it effects all the multi-type attacks.
Post #: 20
4/25/2011 23:57:21   
Firewallblast
Member

Bh's multi has 4 atks in 1 turn u just dont use it. U know that without multi and bunk we'd be more UP than mages way more the only type of merc ull c is stun zerc because there would be no creativity with builds anymore. Mages multi should be made into 2 atks idk why but its better to c 4 5 than 9 on ur screen. If u give mages a major multi buff they'll be op cause of malf and multi combo. The only reasons mercs spam sup and str is because how else are we gonna gt the win or decent dmg when we cant malf/smokescreen. Intimidate doesn't count so don't bring that up. Like goldslayer always says:
quote:

Mercs have no def/res weakening skills so we have to tough our way through
it's not exact and i hope u don't mind goldslayer. Now back on topic why do bh's need multi i understand mages cause of malf but u bh's u have like a Reflex Boost Multi build it doesnt work quite well unless u have massive dex.
AQW Epic  Post #: 21
4/26/2011 0:02:11   
DarkNight1223
Member

Lets look at the odds. Merc's multi is fine. Mages and BH's are a bit of a problem. Mage is currently underpowered. Instead of buffing up the other classes, shouldn't we first buff up mages to make the game even?
Post #: 22
4/26/2011 0:10:25   
Giras Wolfe
Member

Bounty hunter multi is completely useless, but Im willing to just ignore it. My 150 dex build isnt owrth much with diminishing stat returns either way.

Now it would be interesting to see what builds would arise if mage and BH multi could deal as much damage as merc multi and use it as a power tool.

< Message edited by Giras Wolfe -- 4/26/2011 0:13:01 >
AQ AQW Epic  Post #: 23
4/26/2011 0:15:26   
Firewallblast
Member

The post above and below me AGREE
AQW Epic  Post #: 24
4/26/2011 0:15:51   
BlueKatz
Member

Let's add Bh 10% Crit on Multi (as i remember Crit deal 75% of defense so 10% Crit will be around 7.5 ignore, plus BH have Dex boost, that will be balanced)
And Mage might need 20% Life steal
AQ DF AQW Epic  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Bounty Hunter Multi
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition