Snaipera
Member
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Hey guys , me again . I know , I know , "this again?!" . Well , sorry , I feel like there's more there is to be said sooo here I go . This topic is about the right half of the Mage class' skill-tree . The place where the "spells" are situated . Though effective at lower levels , at high levels those spells are .. well a joke . Not only do they hit less than the unblockables or the normal strike (sometimes) , they also consume enormous amounts of energy . Let's start with plasma bolt , the pure damage skill , does not ignore defenses , nor does it give you any chance to land a critical strike . Consumes up to 33 energy and requires a lot of strength . Not only that , but it also improves by every 4 technology . Technology is the stat ,which right now is the Mage's enemy . (at least that's how I see things) . This skill can hit a good amount of damage , but not good enough to be worth the 33 energy cost it has . It's merely going to do any damage . Here we come with Overload : This one is actually a good skill. Works good with tanking builds , though in order to be effective , it requires a massive 25-ish energy . Compared to the equivalents , maul and stun grenade , this one is actually equal to both of them , seeing that maul is blockable and stun grenade improves with technology . However ,here's the BUT . It requires a staff to use. Now follows Plasma rain . Improving also with technology . It improves by every 5 technology if I'm not mistaking . This is quite frankly the worst and most useless skill in the game . Not only does it consume 32 energy (in 1v1 ; 44 in 2v2) but it also does less damage ,does not ignore defenses , etc,etc . The only comparable to it skill , by means of uselessness , is multi shot from the Bounty hunter's skill-tree . HOWEVER , again , plasma rain requires a staff , and we all know how costly the requirements for class-specific weapons are . Supercharge , the worst of all 3 "ultimate" moves . Comparing it to Massacre is a no contest , we've all seen what massacre is capable of . Comparing it to Surgical Strike is also a no contest . Surgical strike not only ignores resistance , it also steals health , reduces rage AND does not require a class specific weapon . The first 3 skills are a must in any Mage build ,seeing that they're needed to unlock the Deadly Aim skill . So here's what I suggest : -First , switch the places of Assimilation and Deadly aim in the skill-tree . This would make sword-using Mages less "crippled" in terms of skill points . -Remove the staff requirement for Plasma rain and Overload . Those two's equivalents in the other skill-trees do not require class-specific weapons , so why should these? -Last ,but not least , give Mages some physical staffs , it's time to see some variety in Mage's builds , and perhaps some equality . Well , that's all folks . I do not wish to entitle anyone with my opinion , I'm just stating facts here . If you do not agree , you can always try the Mage class for yourself and see if I'm lying in any of my paragraphs
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