Lectrix
Member
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Ok, this isn't funny anymore. My Tech Mage is growing restless; his armor's collecting dust and he longs for the thrill of a 2v2 duel. So why isn't he dueling? Mercs are overpowered. Before you Mercs all begin to complain and insist that you have your disadvantages (like Shadow Arts *eyeroll*), hear me out. Mercs are overpowered, both in 1v1 and 2v2 (though Bounty Hunters keep their power in check, for the most part, in 1v1). But in 2v2, Mercs are clearly the dominant Class. Mercs have dominated 2v2 for as long as I can remember (and I've been playing EpicDuel since the day it merged with Artix Entertainment). In fact, they've dominated 2v2 for so long that I don't even need to write up a new post from scratch; I have Quotes from previous Threads. The following is a collection of just a few of these Quotes, which, collectively, form my argument. quote:
Funny, despite all of those Merc Nerfs, Mercs are still the most powerful Class in the game. After all, you guys don't have half of your Skill Tree restricted by a Class Specific Weapon Requirement quote:
Let's take a quick look at our current, main Merc Builds: Support, Strength, and 5 Focus Tech. Support Mercs have devastating Auxiliaries; coupled with a quick Rage, they're far from weak, even without their Energy. Earlier, someone (I forget who) mentioned that Strength Mercs don't rely on Energy; it simply speeds them up. 5 Focus Tech Mercs are dependent on their Bots; with their tanking abilities, they can easily win a battle without Bunker Buster. quote:
Mercs are the best suited Class when it comes to countering Bounty Hunters. Hybrid Armor gives them a passive Shield against Smoke Screen. Intimidate weakens Strength Bounty Hunters. "Skills" like Bunker Buster and Artillery Strike can't be blocked by Shadow Arts (Really, I'm getting sick of complaints about Shadow Arts. It can only give Bounty Hunters a 10% CHANCE to Block. The key word here is "CHANCE". Shadow Arts is certainly not as reliable as Hybrid Armor.). quote:
"Mercs don't have debuff Skills"?!? That's why Artillery Strike, Bunker Buster, and so many of your other Skills are Overpowered?!? That's why all of your Builds work out perfectly?!? HAH! Do you think we Tech Mages and Bounty Hunters WANT to waste a turn applying a Debuff while you use your overpowered Bots or Auxiliaries on your first turn? Why don't we get Overpowered Resistance and Defense ignoring Attacks that can be effective without a Debuff? Why should we waste a turn? I am DISGUSTED with Artillery Strike and all of your other mindless "Skills". Why should we have useless Multi Skills? Because we have Blood Lust or Reroute? Give us Hybrid Armor, and we'll happily trade in our Multi Skills. I'll even throw in Supercharge; who needs the pathetic excuse for an "Ultimate Skill"?!? quote:
In terms of 2v2, Mercs have everything laid out neatly in front of them; Tech Mages and Bounty Hunters have a harder time finding a good Build. Clearly, we don't have Balance. If you still insist that 2v2 Mercs aren't overpowered, then please explain why there are so many Mercs in 2v2. EpicDuel's a great game. But in a game so heavily based on PvP, Balance between Classes should be a priority. For those of you who can claim that we do, in fact, have Balance, then answer me this: Why are there so many Mercs in 2v2? Comments, ideas, and/or suggestions? What do YOU think?
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