Retrosaur
Member
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Taken straight from the EpicDuelWiki, verbatim: quote:
Blocking The chance to block is determined by comparing the two players' Dexterity. So for example, if you have Player A and Player B: Scenario 1: Player A - Dexterity = 20 Player B - Dexterity = 20 Because both players have the same Dexterity, if Player A attacks Player B, Player B's chance to block Player A's attack will use default 15% block chance. Scenario 2: Player A - Dexterity = 35 Player B - Dexterity = 20 In this scenario, because Player A has significantly more Dexterity than Player B, when Player A attacks Player B, Player B will have a "below default" chance to block the attack. Block Calculations Block is calculated by adding the block chance adjustment to the default block chance (currently 10%). Block chance = 10% + Block Chance Adjustment The chance to block can never be less than 4% The chance to block can never be more than 45% Block Chance Adjustment = (Defender's Dexterity - Attacker's Dexterity) / 2 Example 1: Defender has 100 Dexterity Attacker has 60 Dexterity Block Adjustment = (100 - 60) / 2 = 20 Chance to Block = 10 + 20 = 30% Example 2: Defender has 60 Dexterity Attacker has 100 Dexterity Block Adjustment = (60 - 100) / 2 = -20 Chance to Block = 10 + -20 = -10% Since the block chance can never reduce below 4%, the Chance to Block becomes 4% (THIS IS WHY EVEN IF YOU INFINITELY HIGHER DEX THAN THE OTHER, HE/SHE CAN STILL BLOCK (albeit not likely)) Example 3: Defender has 30 Dexterity (Also, the defender has a -40 Dexterity Debuff Applied) Attacker has 29 Dexterity Dexterity never uses negative values in calculations ... so even though a debuff is applied, the Defender's dexterity value is calculated using the minimum value of 1 instead of -10. Block Adjustment = (1 - 29) / 2 = -14 Chance to Block = 10 + -14 = -4% Since the block chance can never reduce below 4%, the Chance to Block becomes 4% A good rule of thumb is that for every 2 points of Dexterity you have more or less than your enemy, your chance to block increases or decreases by 1% respectively.
< Message edited by hypedxlord -- 7/9/2011 13:03:00 >
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