BlackAces
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Dagger of Awe!!! Also see other items of the Set of Awe: Weapons:- No-drop ( Blade, Dagger, Spear, Staff)
- Weapons of Awe!!! ( Blade, Spear, Staff)
- Rentable
- Blades ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Daggers ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Spears ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Staves ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
Armors: Mighty, Deft, Insightful Shield of Awe Locations: Contests run in 2004. Obtaining a regular weapon of Awe, and then purchasing AWE Weapon Upgrade!!! If you have any weapon of Awe!!! or an Ultra!!!Guardian Scythe, you can swap it for this by visiting Valencia Grumbugly and paying 20 Z-Tokens. Level: 0 Power Level: CharacterLevel (with a minimum of 0), Mastercraft, Type: Melee Element: Earth is the default element otherwise it is the element of your Armour of Awe Damage: 4-7 BTH: 0 EFFECT All Normal Player Attacks, Awe Blast, Spiral Carve, Health Vampire, and Mana Vampire (NOT Guardian Dragon or Power Word Die) receive +3 BTH and deals *85/88 damage. (Not factored in) The weapon's Base damage, Random damage, and BTH increase based on your Level. This affects all normal Player attacks and weapon Specials. Base:= round(1.5*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl)) Rand:= round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base)) BTH := round(PowLvl/8) *See Appendix SPECIALS The Dagger of Awe!!! has an overall 10% chance to perform one of 6 unique specials. The weapon special starts off as: Base & Rand: (0.2*XSpecial - 0.1*XNormal)*1000 / (Base + Rand/2) Lucky Strike: (100 + 6.6*PowerLevel) % Where: XNormal:= ((Base + Rand/2)*(100 + 3*PowLvl) + XStat/8*(100 + 6.6*PowLvl)/2) / 100. XSpecial:= (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) * (Base + Rand/2) XStat:= 2.1462*PowLvl + 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200. The BTH is If Power Level is below 90: (min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) rounded down If Power Level is above 90: (200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8) rounded down *See Appendix SPECIAL 1: Guardian Dragon Rate: 35% SPECIAL 2: Awe Blast Rate: 15% Hits: 3 Attack Type: Magic Element: As Weapon Damage: 0.4604*[Starting Special] each Stats: No normal stats; 0.4604*[XStat] Lucky Strike damage each BTH: [SpecBTH]-5 each SPECIAL 3: Spiral Carve Rate: 15% Hits: 3 Attack Type: Ranged Element: As Weapon Damage: 0.4092*[Starting Special] each Stats: No normal stats; 0.4092*[XStat] Lucky Strike damage each BTH: [SpecBTH]+5 each SPECIAL 4: Health Vampire Rate: 10% Hits: 1 Attack Type: Magic; Damage is dealt to the enemy's HP. You heal HP equal to the damage dealt. Element: Harm Damage: 0.738*[Starting Special] Bth: [SpecBth] SPECIAL 5: Mana Vampire Rate: 10% Hits: 1 Attack Type: Magic; Damage is dealt to the enemy's MP. You heal MP equal to the damage dealt. Element: Harm Damage: 0.885*[Starting Special] Bth: [SpecBth] SPECIAL 6: Powerword Die Rate: 15% DESCRIPTION The wielder of this legendary artifact is granted massive power. Even death is subjugated by this awe inspiring magical dagger. The dagger does extra damage the higher your level. The owner of this weapon won the blade as a prize! Alternative images for elements Individual images thanks to ArchMagus Orodalf. Numbers thanks to In Media Res. Also thanks to Koree for helping out as well Analysis Spiral Carve. Deals *1.3 damage (Melee/Ranged). Gains +5 BTH and deals *85/90 damage. Awe Blast. Deals *1.3 damage (Melee/Ranged). Takes -5 BTH and deals *85/80 damage. Health Vampire. Deals 0.5*1.475 damage (Melee/Ranged). You heal HP equal to the damage dealt. Mana Vampire. Deals 0.6*1.475 damage (Melee/Ranged. You heal MP equal to the damage dealt. The amounts listed above are already taken into consideration for the numbers listed for each special in the entry.
< Message edited by Carandor -- 4/7/2016 6:02:56 >
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