Technomancer
Legendary AK!!!
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"Missile Launchers"? I hope these fill the Fire Gun gaps. Seems like they do. :D The quest itself was nice, but did seem a little weird after playing through all other quests in regards to characters. Captain Daian pulled a dog out of nowhere! quote:
Admiral, I am the only individual aboard the Alteon to possess healing magic powerful enough to use in space. I think that could be quite useful. Queen Pra'Mithia's sudden reveal as being capable of casting healing spells (powerful enough to use) in space was kinda 'out of the blue' too (I don't we've had so much as a reference to that so far; unless I'm forgetting stuff from earlier quests). Maybe she can function as Twilly in some cases (instead of the usual automatic heal)? :P Knowing that we have as much robotic crewmembers as regular ones is interesting as well. We've never really seen any of them asides from Zorboz and the occasional droid. quote:
Thank you for helping to solve the mystery of the mutating crewmembers! Well, okay, you didn't really solve anything. But you definitely stopped the mutants before they could do damage to the ship! Well, we dissolved those poor crewmembers if 'death' animation is anything to go by. >_> Ruffian made it out alive, so hopefully those 'cloned' WarpTroopers were safe too. @element resistance: 75168 XP per run is nice, but I wouldn't use this as your farming spot to go. A reasonable amount of dialogue to click through, and it still pales in comparison to Haven XP wise.
< Message edited by Technomancer -- 8/21/2011 14:56:34 >
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