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Juggernaut adjustment first?

 
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10/11/2011 8:38:00   
King FrostLich
Member

We all know field medic is going to get a big nerf and that it is going to really damage support builds. However, I am concerned that juggernauts wont be able to succeed that much. With bunker mercs, strength bounty hunters and caster mages that deal huge damage in a short amount of turns, this update could ruin the juggernaut match and make it unfair as having field medic being lowered GREATLY, it wouldn't be a surprise to see more people win than a juggernaut. I believe that in order to stop this is to lower the level cap back to 23-28. Think about it, if you were to face 2 level 30's(full varium equipment let's say 2 strength bounty hunters) when this update happens can you even win now? No, not even the future support merc will be able to defeat them anymore when the update happens will be able to stop them because their heal is so low that it cannot withstand 2 players anymore.

The best thing to do now is to at least lower the level cap for juggernaut to level 23-28 players. If you think this is unfair and for free wins, you can think twice. Try facing two non varium bunker mercs who have high mana and are smart enough to reserve it for rage. There are also "strong" builds from level 23-28's from my alt's experience. There were alot of tank mercs though their resistance and defense isnt that high and caster mages who abuse all their stats for tech.(except hp and mana) I'm hoping for a juggernaut readjustment because I sense that this week's update(if ever not delayed) will weaken juggernauts by the field medic nerf.

< Message edited by King FrostLich -- 10/11/2011 9:24:26 >


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Epic  Post #: 1
10/11/2011 9:05:43   
rajkumar
Member

Field Medic to get nerfed is really a big lose for juggernaut players.

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AQW Epic  Post #: 2
10/11/2011 9:28:35   
skeletondude
Member

Actually it won't really affect juggernaut players that much as i barely even use FM and this would also benefit the juggernaut as support mercs won't be able to heal that much due to the low lvls(this is because FM get increase by lvl i guess) and giving us a greater advantage and they would have to invest stat points and not spam into one stat(since skills got requirement) .For those juggernauts who use support build well you guys might need to find a new build or stick with your same support build and try to survive.I find tank str builds to be more effective in juggernaut builds.

< Message edited by skeletondude -- 10/11/2011 9:39:47 >
AQW Epic  Post #: 3
10/11/2011 14:01:01   
Wandering Guardian
Member

This is where skills like bloodlust are going to come in handy.

~WG

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AQW Epic  Post #: 4
10/11/2011 14:14:29   
ur going to fail
Member

Change is everything. Classes like BM and BH in juggernaut battles I think will have to focus on dmg output more than def/res, because they will really need the extra hp from blood lust. Classes like TM, TLM, CH will probably lean into longer battles to cut out your opponent's energy.
Epic  Post #: 5
10/11/2011 18:21:27   
plasma devastator
Member

I agree with this i once faced 2 lvl 30's (one of them was a Tactical Mercenary) ever since THAT fight i quit juggernaught 20k credits is not worth it not ever since the jugger cap became lvl 25-30. and with the luck factor (which is broken) means that us juggernaughts are dead.

On my old 5 focus build my Feild Medic does 44 hp at level 2. after this update my FM will probably do 32 HP (29 as said in the DN + 3 (Feild Medic increases by 3 each Skill Point ))

So either i try to make a STR build or get pwned by lvl 25's that will say "no heal" even more.

< Message edited by plasma devastator -- 10/11/2011 18:27:37 >


_____________________________

F4F? What The Heck Does That Mean? If You Fame And Grow a Mane,
Quit The Game. Fame Is Lame. So Is This Game. Fame Is Lame If You Fame
You Got No Game.
Epic  Post #: 6
10/11/2011 18:29:17   
goldslayer1
Member

i agree with frost here
the gap should be 20-27
its pretty unfair to get lvl 30s with encumberance weapons who only rely on quick attack skills.
a juggernaut always did and always will rely on field medic to survive the quick high attack damages from those players.
or else we cant win.
idk if the testing team tests for 2 vs 2 and juggernautt.
AQW Epic  Post #: 7
10/12/2011 7:41:09   
King FrostLich
Member

22-27 can be a good step goldslayer but if you noticed, the strongest matches you can face are level 28's.(excluding 29-30) Now that this update has heppened, I will not be doing juggernauts until the level cap is decreased.
Epic  Post #: 8
10/12/2011 10:39:33   
AQWPlayer
Member

I wouldn't support this until the TLM class gets deleted/destroyed/badly nerfed. Sorry to the people of the other classes.
AQW  Post #: 9
10/12/2011 11:02:57   
JariTheMighty
Member

There is no need to lower the level range when there's a non varium player with 100+ wins and 95% ratio on the daily Juggernaut board. Are you just trying to make Juggernaut even easier by suggesting this?

Good job you know who. ^^
AQ DF Epic  Post #: 10
10/12/2011 12:53:10   
Remorse
Member

You say this as if its only the jugernaughts heal that has been efected.

The other two guys are on equal ground aswel, they both have got the same field medic nerf.

So why should it change?

Epic  Post #: 11
10/12/2011 17:42:59   
supermasivo
Member

Well not big deal, most of battles in jugger they make 3-10 damage on a tank build... so.
Epic  Post #: 12
10/12/2011 18:23:52   
goldslayer1
Member

quote:

You say this as if its only the jugernaughts heal that has been efected.

The other two guys are on equal ground aswel, they both have got the same field medic nerf.

So why should it change?

problem is those low lvls new players dont think that healing is a good heal (which isn't now :/] all they do is dump stats into skills like
smoke screen, venom strike, bunker buster, artillery, overload, plasma burst, or plasma rain
while we focus on the strategy.
so to them basically heal doesn't exists and they only focus on attack
if u dont have the defense to outstand those attacks then ur screwed.
AQW Epic  Post #: 13
10/12/2011 19:24:56   
ngshuyi94
Member

@ JariTheMighty

Thank you.

But its supposed to be higher, i got 1 battle saying 'The battle fail to start, please try again' and on the board it counts as a loss.

Well, personally, i feel that the level range should be from 26 to 29, 2 25s is really an easy battle, but 2 30s with delta maul can make u go crazy.

< Message edited by ngshuyi94 -- 10/12/2011 19:40:34 >
Epic  Post #: 14
10/12/2011 20:19:31   
Xx. Christian .xX
Member

I agree with frost and goldslayer they should make the gap from lvl 20 to 27, why ? becuase i always fight 2 lvl 30 mercy or bh OR FREAKNING MAGEE well i still win but its a close battle ( like leaving me with 3 hp -__-) juggs should get more credits like 100 credits
Post #: 15
10/12/2011 23:26:03   
skeletondude
Member

Actually the lvl range should be 25-30(the current range it is now) and not change because what's the point of calling it juggernaut then when the lvl cap is decreased(which means no fun for me ;/)???
AQW Epic  Post #: 16
10/12/2011 23:58:47   
ngshuyi94
Member

Ik, and i hope that it stays at this when the level cap is 34 because its ridiculous fighting 2 31s.
Epic  Post #: 17
10/13/2011 0:26:22   
Midnightsoul
Member

to me, the best class for juggernauts are tlm for long fights, blood mage for some intense speed fights and i think they are THE best for it, and the hunters.
DF AQW Epic  Post #: 18
10/13/2011 1:34:20   
chrisraine
Member

the level range from 25-30 is fine with me.. battling level 25s are far too easy and battling level 30s can be challenging and with that being said, the level range that we have now gives variation to the level of difficulty of juggernaut battles.. so if they were to lower it to 20-27, i think it would mean that every battle becomes very easy for a juggernaut, he/she would most likely win every battle and there would be no challenge at all which ultimately means that it would be unfair for the opponents of the juggernaut..

at 1st i did worry about field medic getting a nerf and i thought that it would greatly affect my juggernaut battles.. but when i tried it yesterday i was actually doing better than i expected.. even ngshuyi, a non varium player, did well on juggernaut yesterday..

quote:

juggs should get more credits like 100 credits

70 creds per win seems good to me so there no need to increase it.. actually, i think they shud increase the amount of creds that the 2 lower level players will recieve if they are able to beat a juggernaut since it isnt easy to beat one..

quote:

Ik, and i hope that it stays at this when the level cap is 34 because its ridiculous fighting 2 31s.

i hope so too since 2 level 30 are already difficult and challenging.. facing 2 level 31 would be like suicide lol xD

off topic: congrats btw ngshuyi for winning daily jugg! :)

< Message edited by chrisraine -- 10/13/2011 5:11:02 >


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Post #: 19
10/13/2011 5:00:24   
plasma devastator
Member

I think to solve this jugger thing let's make 6 types of juggernaught:
Very Easy (level range 20-25)
Easy (level range 21-26)
Medium (level range 22-27)
Hard (level range 23-27)
Harder (level range 24-29)
Hardcore (level range 25-30)

This way good juggernaughts won't be upset and amatuer juggernaughts (like me) have a better advantage.

@supermasivo

what do you mean today i did juggernaught and a lvl 27 caster mage did a 30 on my 33-40 res tank build.


< Message edited by plasma devastator -- 10/13/2011 5:16:28 >
Epic  Post #: 20
10/13/2011 10:04:09   
PenyihiR
Member

100% Supported..,
With FM Big Nerf..,
Most of all Juggernaut Player just like Doomed right now ~




MQ AQW Epic  Post #: 21
10/13/2011 12:39:42   
ngshuyi94
Member

@ chrisraine

Agree with every single thing u say, everything makes sense.

And thank you very much.

But the board says 200 wins and 8 losses(96.2%) when its supposed to be 200 wins and 6 losses(97.1%), the board is still screwed, i got 2 ' the battle failed to start, please try again'.

< Message edited by ngshuyi94 -- 10/13/2011 12:41:31 >
Epic  Post #: 22
10/13/2011 12:50:16   
PivotalDisorder
Member

when the battle fails to start, you still appear on your opponents screen and then leave the battle. that means you lost.

so nothing wrong with the leaderboard.

Personally I think Juggernaut is fine, you go do Juggernaut to pick on non varium lowbies, so you deserve every loss you get.
I always find it funny that the Juggernaut is perfectly happy fighting 2 undergeared level 25s, but the moment its 2 geared 30s they start crying.
Post #: 23
10/13/2011 13:12:31   
ngshuyi94
Member

^ But i didnt battle them, did i? So by right it isnt supposed to be counted at all, win or lose.
Epic  Post #: 24
10/13/2011 13:27:01   
PivotalDisorder
Member

you entered the battle and then left. so its a loss. only difference is you don't see yourself enter the battle.
I know it isn't your fault but it is a legitimate loss nonetheless. if leaving a battle wasn't a loss, everyone would be abusing it.
Post #: 25
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