Elf Priest JZaanu
Constructive!
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I agree with Remorse. What enhancements provided was a unaccountable burst in the progression of the game. A player can add a max of 40 enhancements, that is 10x's greater then reward level points of 4 stats. By doing this the landscape of the game changed. With enhancements, overpowered classes/builds were created then they were altered; in addition to, the weaker classes/skills/stats were buffed. Players from that point, they simple class-changed to that next in-line class for domination. Now you add skill weapons and non sacrifice bots, the issue is quite problematic due to this cycle. Enhancements are the core issue of balance problems. Right after that is simple class change. Diminishing returns, higher requirement skill use, agility and focus bonus were created to combat this issue over stat heavy builds that dominate the game The game has to decide which is more important, personal freedom of pvp, or community balance. I have added so much items to support the game, but it has been an exhausting task to compete with them when one uses the credit only option. With my inventory, I have a very small amount that is fully enhanced (above 4 slots). The game gives more incentives for class changing then for players who use one character, and/or supplement their play with single class alts. The the community has addressed this issue, the game chooses or not able to respond in any manner.
< Message edited by JZaanu -- 3/13/2012 16:57:03 >
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