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Health and Energy Discussion

 
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3/27/2012 19:56:16   
Stabilis
Member

First of all, please discuss away any general comments you have about HP and EP.



Although, if you have the time, I would like your opinions. Would health and energy in your own opinion make an acceptable stat to use as a requirement or improvement? Please explain.



I would personally like to recommend this but I really have to contemplate about the what if situations for any skill.
AQ Epic  Post #: 1
3/27/2012 20:32:19   
Mr. Black OP
Member

Yes, it could potentially decrease the stat spamming by forcing players to have more health, but for it to work agility would have to be removed.
Epic  Post #: 2
3/28/2012 15:32:26   
Stabilis
Member

quote:

Yes, it could potentially decrease the stat spamming by forcing players to have more health, but for it to work agility would have to be removed.


True, I can notice that health requirements conflict with agility, here is a potential situation:

This weapon requires 124 or 125 health -> Agility = 80... Health Range = 111 ~ 125... Defense -= 1... Resistance -= 1

So, in using this weapon, already 8 stat points have been lost (damage to stat points conversion).

Health requirements may not work with agility intact.
AQ Epic  Post #: 3
3/28/2012 15:42:43   
Ranloth
Banned


Requirement would be a definite no. Remember what you said on Focus thread - they force you, or will someday, to Focus 5 build which isn't as OP'ed anymore but most brainless. Making HP/EP as requirement would be just wrong as it could restrict your build, especially EP when you want to invest in something else instead. HP could work, but it's also making you/forcing to Focus 5 build. They'd definitely be high at higher Lvls but making it let's say, 100 HP might not be fitting for someone who wants less HP and still use the weapon. Stat requirements are good enough as they are.

Improvements.. This is interesting one. 1 Stat point = 2 HP = +2 Def/Res -> +2 Def/Res = 8-10 Tech/Dex. In long run, HP > Tech/Dex but Agility works fine for that reason as it penalizes you for it.
What would be good is perhaps making base HP and EP scaled by level. I don't mean improvements of +20 from Lvl 1 to 34 but making the base rise by a little every few levels of so. So if base is 44 HP at Lvl 1, then at Lvl 34 it could rise up to 50 HP. Same with EP really. It isn't a big difference as if it was, it'd require perhaps scaled EP cost of skills which is too much but adding some HP/EP every few levels to base values could be useful in long run and Agility would be slightly raised to account for base HP raising after certain period of time.
AQ Epic  Post #: 4
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