Stabilis
Member
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^ Would this be acceptable if: Players are matched by total skill points plus damage? i.e... Player A = Cyber Hunter, LV 25, Beta Brutalizer (10 enhancements), Beta Blaster (10 enhancements), Beta Bazooka (10 enhancements), Founder Armour (10 enhancements), Gamma Bot Player B = Tech Mage, LV 25, Nightmare Staff, Talon, Pie Launcher, High Priest P M, Rusted Assault Bot Player C = Tactical Mercenary, LV 29, Jelly Maul (3 enhancements), Machine Blaster (1 enhancement), Serpent Blaster (1 enhancement), Tesla Armour E (2 enhancements), Azrael's Borg Total Damage Points (weapons + armour): Player A = (28 + 28 + 31 + 7) = 94 Player B = (23 + 25 + 29 + 4) = 81 Player C = (33 - 4 + 33 - 4 + 38 - 4 + 9 - 4) = 97 Total Stat Points (damage points are converted to stats by multiplying by 4 [4 stat points are needed to increase damage by 1]): Player A = (30 + 27 + 27 + 27) = 111 Player B = (16 + 4 + 12 + 8) = 40 Player C = (28 + 20 + 16 + 18) = 82 Total Scores: Player A = ([94 * 4] + 111) = 487 Player B = ([81 * 4] + 40) = 364 Player C = ([97 * 4] + 82) = 470 Since Player A and Player C have the closest scores in comparison... Therefor Player A and Player C will be matched against each other in the 1 on 1 system as opposed to having Player B matched against Player A or Player C. This can be done with multiple instances... in 1 on 1 this sequence can be used to compare 10, 20, 50 waiting persons to be processed. I recommend using the current level range of player level +/- 4 because of encumbrance.
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