Stabilis
Member
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Field Medic that improves with Support stats should not be in the same skill tree as Reroute. That is my one and only issue on the topic. If anything, I would like to see Reroute become an energy Bloodlust or EoT (energy over time increase), that would break the synergy like that *snaps fingers*. Actually... no, not EoT, players will find a way to exploit their D/R, giving their skill enough time to restore Field Medic. Scratch that, EoT could potentially work, statting D & R would drop the overall Support count, preventing a player from reaching a frequent ability to Medicate. Feasible with the correct calculations! Agility is not necessary, Strength and Support must be or have been broken, I recommend checking the balance of something like Strength first before implementing bandaids like Agility.
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