kittycat
Member
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Blood Mage: since their style of fighting aggressively with the power of the Mage, I have 2 suggestions:(both skills improve by strength) Fiery Syphon Steals HP and EP for 3 rounds and regains that 2/3 of the amount. Level 1: 3 HP/EP stolen Level 2: 4 HP/EP stolen Level 3: 5 HP/EP stolen Level 4: 6 HP/EP stolen Level 5: 7 HP/EP stolen Level 6: 8 HP/EP stolen Level 7: 9 HP/EP stolen Level 8: 10 HP/EP stolen Level 9: 11 HP/EP stolen Level 10: 12 HP/EP stolen Reflective Strike Activates a passive shield that increases your primary damage by a % and reflects melee damage(Massacre, Strike, Berzerker, Bludgeon, Double Strike, Maul, Stat Debuffers, Static Charge, etc) by a % back to your opponent (i.e. Level 5- 25%. Player A used Massacre that did 40 damage. He takes 10 damage, and you regain 10 EP points. Cost: Level 1: 15% Reflection+Conversion. Level 2: 18% Reflection+Conversion. Level 3: 21% Reflection+Conversion. Level 4: 23% Reflection+Conversion. Level 5: 25% Reflection+Conversion. Level 6: 27% Reflection+Conversion. Level 7: 29% Reflection+Conversion. Level 8: 31% Reflection+Conversion. Level 9: 33% Reflection+Conversion. Level 10: 35% Reflection+Conversion. Tactical Mercenaries- Zappy Grenade(2 suggestions) Throws an energy grenade that deals 115% weapon damage and lowers 1 random stat for 4 rounds, Disables the corresponding stat buffer, but not Assault Bot's special. Level 1: 10 points of debuff Level 2: 13 points of debuff Level 3: 16 points of debuff Level 4: 18 points of debuff Level 5: 20 points of debuff Level 6: 22 points of debuff Level 7: 24 points of debuff Level 8: 26 points of debuff Level 9: 28 points of debuff Level 10: 30 points of debuff Magical Strike Reflects 15% of damage caused by skills to the player, Buffs a random stat except Strength by 25% of damage done, Ignores 15% resistance, Deals Energy damage Level 1: +30% Damage Level 2: +34% Damage Level 3: +38% Damage Level 4: +42% Damage Level 5: +45% Damage Level 6: +48% Damage Level 7: +51% Damage Level 8: +54% Damage Level 9: +57% Damage Level 10: +60% Damage Cyber Hunter- Health Sapper(1 suggestion) Activates this special effect for 3 rounds, heals a % of damage toward HP. Disables Staic Charge while this in effect. Level 1: 15% Level 2: 18% Level 3: 21% Level 4: 24% Level 5: 26% Level 6: 28% Level 7: 30% Level 8: 31% Level 9: 32% Level 10: 33% Blade Surprise - Increases chance of weapon special or inflicts increased damage to both HP and EP at the same time. Level 1: +25% Level 2: +30% Level 3: +35% Level 4: +40% Level 5: +44% Level 6: +48% Level 7: +51% Level 8: +54% Level 9: +57% Level 10: +60% Another suggestion: Class Guardians Mage Guardian Ask the Guardian to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP Favor #1: Deal a double energy strike that's damage is based on Plasma Bolt. The damage formula is (Tech/5 + Level + (MGLevel*2)) - (Tech/4+ Level + (MGLevel*2.5)), Ignore 5% resistance Favor #2: Steal an enemy's EP and regenerate HP by the amount of EP stolen. (BM Skill) (Player Level + MGLevel)/2 -> How much EP stolen and can be regenerated into HP. Favor #3: Debuff Strength or Tech and gain that amount to your Strength or Tech for 3 rounds. Can be debuffed by Assault Bot or the stat buffer, won't impact player's boost. Favor #4: (2v2 only) Drain EP from one opponent, HP from opponent, and transfer it to yourself and ally.(Same as Favor #1, but amounts are (PlayerLevel-2)+MGLevel/2) Smasher Guardian Ask the Mighty Warrior to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP Favor #1: Increase your rage rate/decrease your opponent's rage rate by 25% for 1, 15% for 2. Favor #2: Give you Deadly Aim, Shadow Arts, or Adrenaline effects for 3 rounds. (Power at Lvl 5) Favor #3: Increase Support by (Level/2) for 3 rounds, Debuff Opponent's Support by (SGLvl*2.5) for 3 rounds or have the effect split in 2(debuff is split for 2 players) Favor #4: (2v2 only) Use Artillery Strike that deals the power equivalent to a Maxed Version, both partners heal HP and EP by 20% of the total damage dealt. Shadow Guardian: Ask the lurking hunter to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP. Favor #1: Increase BtH by 10%, Decrease BtH of opponent by 5% Favor #2: Steal an enemy's EP and uses the EP stolen to damage the opponent's HP. Favor #3: Increase your current Dexterity by (SGLvl+5)% for 3 rounds. Favor #4: (2v2 only) Use Smoke Screen and Malfunction at the same time to both opponents, (Power is 66% of the original, one of them cannot be undone by increasing stats, but can be weakened by robot) Favor #1 is suggested for non-evolved classes. Favor #2 is suggested for evolved classes. Favor #3 functions for both classes. Favor #4 deals damage/effects to both opponents. Or A New Specialty Skill. Fire Insignia (Blood Mage) Deal +% extra primary damage for 3 rounds, Increase all damaging skills' damage by 15%. (i.e. Plasma Cannon, Fireball, Bludgeon, etc.) Level 1: 15% Level 2: 18% Level 3: 21% Level 4: 23% Level 5: 25% Level 6: 27% Level 7: 29% Level 8: 31% Level 9: 33% Level 10: 35% Static Insignia (Cyber Hunter) Increase rage speed by % for 3 rounds, Deal 20% extra gun damage for 2 rounds. Level 1: 10% Level 2: 12% Level 3: 14% Level 4: 16% Level 5: 18% Level 6: 20% Level 7: 22% Level 8: 23% Level 9: 24% Level 10: 25% Power Insignia: (Tactical Mercenary) Increase bonus to hit by %, Disables a non-passive skill for 1 round or given a 20-point increase to Support for 3 rounds. Level 1: 3% Level 2: 4% Level 3: 5% Level 4: 6% Level 5: 7% Level 6: 8% Level 7: 9% Level 8: 10% Level 9: 11% Level 10: 12%
< Message edited by kittycat -- 9/2/2012 3:20:21 >
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