Suggestions for Evolved Class Super Skills (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


kittycat -> Suggestions for Evolved Class Super Skills (6/10/2012 3:33:09)

Blood Mage: since their style of fighting aggressively with the power of the Mage, I have 2 suggestions:(both skills improve by strength)

Fiery Syphon
Steals HP and EP for 3 rounds and regains that 2/3 of the amount.

Level 1: 3 HP/EP stolen
Level 2: 4 HP/EP stolen
Level 3: 5 HP/EP stolen
Level 4: 6 HP/EP stolen
Level 5: 7 HP/EP stolen
Level 6: 8 HP/EP stolen
Level 7: 9 HP/EP stolen
Level 8: 10 HP/EP stolen
Level 9: 11 HP/EP stolen
Level 10: 12 HP/EP stolen

Reflective Strike
Activates a passive shield that increases your primary damage by a % and reflects melee damage(Massacre, Strike, Berzerker, Bludgeon, Double Strike, Maul, Stat Debuffers, Static Charge, etc) by a % back to your opponent
(i.e. Level 5- 25%. Player A used Massacre that did 40 damage. He takes 10 damage, and you regain 10 EP points.

Cost:
Level 1: 15% Reflection+Conversion.
Level 2: 18% Reflection+Conversion.
Level 3: 21% Reflection+Conversion.
Level 4: 23% Reflection+Conversion.
Level 5: 25% Reflection+Conversion.
Level 6: 27% Reflection+Conversion.
Level 7: 29% Reflection+Conversion.
Level 8: 31% Reflection+Conversion.
Level 9: 33% Reflection+Conversion.
Level 10: 35% Reflection+Conversion.



Tactical Mercenaries- Zappy Grenade(2 suggestions)
Throws an energy grenade that deals 115% weapon damage and lowers 1 random stat for 4 rounds, Disables the corresponding stat buffer, but not Assault Bot's special.

Level 1: 10 points of debuff
Level 2: 13 points of debuff
Level 3: 16 points of debuff
Level 4: 18 points of debuff
Level 5: 20 points of debuff
Level 6: 22 points of debuff
Level 7: 24 points of debuff
Level 8: 26 points of debuff
Level 9: 28 points of debuff
Level 10: 30 points of debuff

Magical Strike
Reflects 15% of damage caused by skills to the player, Buffs a random stat except Strength by 25% of damage done, Ignores 15% resistance, Deals Energy damage

Level 1: +30% Damage
Level 2: +34% Damage
Level 3: +38% Damage
Level 4: +42% Damage
Level 5: +45% Damage
Level 6: +48% Damage
Level 7: +51% Damage
Level 8: +54% Damage
Level 9: +57% Damage
Level 10: +60% Damage


Cyber Hunter- Health Sapper(1 suggestion)
Activates this special effect for 3 rounds, heals a % of damage toward HP. Disables Staic Charge while this in effect.

Level 1: 15%
Level 2: 18%
Level 3: 21%
Level 4: 24%
Level 5: 26%
Level 6: 28%
Level 7: 30%
Level 8: 31%
Level 9: 32%
Level 10: 33%

Blade Surprise - Increases chance of weapon special or inflicts increased damage to both HP and EP at the same time.

Level 1: +25%
Level 2: +30%
Level 3: +35%
Level 4: +40%
Level 5: +44%
Level 6: +48%
Level 7: +51%
Level 8: +54%
Level 9: +57%
Level 10: +60%



Another suggestion: Class Guardians

Mage Guardian
Ask the Guardian to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP

Favor #1: Deal a double energy strike that's damage is based on Plasma Bolt. The damage formula is (Tech/5 + Level + (MGLevel*2)) - (Tech/4+ Level + (MGLevel*2.5)), Ignore 5% resistance
Favor #2: Steal an enemy's EP and regenerate HP by the amount of EP stolen. (BM Skill) (Player Level + MGLevel)/2 -> How much EP stolen and can be regenerated into HP.
Favor #3: Debuff Strength or Tech and gain that amount to your Strength or Tech for 3 rounds. Can be debuffed by Assault Bot or the stat buffer, won't impact player's boost.
Favor #4: (2v2 only) Drain EP from one opponent, HP from opponent, and transfer it to yourself and ally.(Same as Favor #1, but amounts are (PlayerLevel-2)+MGLevel/2)

Smasher Guardian
Ask the Mighty Warrior to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP

Favor #1: Increase your rage rate/decrease your opponent's rage rate by 25% for 1, 15% for 2.
Favor #2: Give you Deadly Aim, Shadow Arts, or Adrenaline effects for 3 rounds. (Power at Lvl 5)
Favor #3: Increase Support by (Level/2) for 3 rounds, Debuff Opponent's Support by (SGLvl*2.5) for 3 rounds or have the effect split in 2(debuff is split for 2 players)
Favor #4: (2v2 only) Use Artillery Strike that deals the power equivalent to a Maxed Version, both partners heal HP and EP by 20% of the total damage dealt.

Shadow Guardian:
Ask the lurking hunter to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP.

Favor #1: Increase BtH by 10%, Decrease BtH of opponent by 5%
Favor #2: Steal an enemy's EP and uses the EP stolen to damage the opponent's HP.
Favor #3: Increase your current Dexterity by (SGLvl+5)% for 3 rounds.
Favor #4: (2v2 only) Use Smoke Screen and Malfunction at the same time to both opponents, (Power is 66% of the original, one of them cannot be undone by increasing stats, but can be weakened by robot)

Favor #1 is suggested for non-evolved classes.
Favor #2 is suggested for evolved classes.
Favor #3 functions for both classes.
Favor #4 deals damage/effects to both opponents.

Or A New Specialty Skill.

Fire Insignia (Blood Mage)
Deal +% extra primary damage for 3 rounds, Increase all damaging skills' damage by 15%. (i.e. Plasma Cannon, Fireball, Bludgeon, etc.)

Level 1: 15%
Level 2: 18%
Level 3: 21%
Level 4: 23%
Level 5: 25%
Level 6: 27%
Level 7: 29%
Level 8: 31%
Level 9: 33%
Level 10: 35%

Static Insignia (Cyber Hunter)
Increase rage speed by % for 3 rounds, Deal 20% extra gun damage for 2 rounds.

Level 1: 10%
Level 2: 12%
Level 3: 14%
Level 4: 16%
Level 5: 18%
Level 6: 20%
Level 7: 22%
Level 8: 23%
Level 9: 24%
Level 10: 25%

Power Insignia: (Tactical Mercenary)
Increase bonus to hit by %, Disables a non-passive skill for 1 round or given a 20-point increase to Support for 3 rounds.

Level 1: 3%
Level 2: 4%
Level 3: 5%
Level 4: 6%
Level 5: 7%
Level 6: 8%
Level 7: 9%
Level 8: 10%
Level 9: 11%
Level 10: 12%




Hatsuka -> RE: Suggestions for Evolved Class Super Skills (6/10/2012 6:15:18)

It's going to be Overpowered since it Ignores 100% resistance and Heals HP by casting this Skill.
quote:

-Blood Lightning.
Sends a wave of blood-red lightning that deals 85% weapon damage, ignores 100% resistance, player heals HP by a % of damage dealt.

Level 1: 40%
Level 2: 45%
Level 3: 50%
Level 4: 60%
Level 5: 65%
Level 6: 70%
Level 7: 74%
Level 8: 78%
Level 9: 82%
Level 10: 86%


The other Skills is okay for me :P




kittycat -> RE: Suggestions for Evolved Class Super Skills (6/10/2012 23:30:58)

That's why it's made a special kill because it kills and heals high, but I can nerf it down abit.




Guppy -> RE: Suggestions for Evolved Class Super Skills (6/10/2012 23:47:13)

The Blood Mage one is super OP compared to the others, it's like going from Mount Everest to the dirt in your backyard. Something tells me you're a Blood Mage? >.>




kittycat -> RE: Suggestions for Evolved Class Super Skills (6/11/2012 0:34:24)

Yeah I am, but I'm trying to find good ones?




khalidon5000 -> RE: Suggestions for Evolved Class Super Skills (6/11/2012 3:08:47)

Zappy Grenade is OP too.
It's like two debuffs level 10 in any 2 stats.
Not only that, you can't even reduce its effect with Assault bot and also has the effect of Azrael's bot which removes buffs by 80%.
Actually the skill would remove 100% of buff.

Cyber Hunter ultimate isn't good...
They already have a form of energy gain, why do they need another?




Guppy -> RE: Suggestions for Evolved Class Super Skills (6/11/2012 9:00:23)

You need to lower the Zappy Grenade, you're just replacing OP with OP.




kittycat -> RE: Suggestions for Evolved Class Super Skills (6/13/2012 3:02:12)

Looks like I need to make it more balanced. Thanks for the feedback!




XVivaDevilX -> RE: Suggestions for Evolved Class Super Skills (6/13/2012 7:10:35)

yeah its a nice idea but the mods will have to remove something like for blood mages and techmages the'll have to remove the overload




kittycat -> RE: Suggestions for Evolved Class Super Skills (6/13/2012 10:13:24)

No, its Replacing Super Charge for Blood Mages.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375