| kittycat Member
 
 
   | Blood Mage: since their style of fighting aggressively with the power of the Mage, I have 2 suggestions:(both skills improve by strength) 
 Fiery Syphon
 Steals HP and EP for 3 rounds and regains that 2/3 of the amount.
 
 Level 1: 3 HP/EP stolen
 Level 2: 4 HP/EP stolen
 Level 3: 5 HP/EP stolen
 Level 4: 6 HP/EP stolen
 Level 5: 7 HP/EP stolen
 Level 6: 8 HP/EP stolen
 Level 7: 9 HP/EP stolen
 Level 8: 10 HP/EP stolen
 Level 9: 11 HP/EP stolen
 Level 10: 12 HP/EP stolen
 
 Reflective Strike
 Activates a passive shield that increases your primary damage by a % and reflects melee damage(Massacre, Strike, Berzerker, Bludgeon, Double Strike, Maul, Stat Debuffers, Static Charge, etc) by a % back to your opponent
 (i.e. Level 5- 25%. Player A used Massacre that did 40 damage. He takes 10 damage, and you regain 10 EP points.
 
 Cost:
 Level 1: 15% Reflection+Conversion.
 Level 2: 18% Reflection+Conversion.
 Level 3: 21% Reflection+Conversion.
 Level 4: 23% Reflection+Conversion.
 Level 5: 25% Reflection+Conversion.
 Level 6: 27% Reflection+Conversion.
 Level 7: 29% Reflection+Conversion.
 Level 8: 31% Reflection+Conversion.
 Level 9: 33% Reflection+Conversion.
 Level 10: 35% Reflection+Conversion.
 
 
 
 Tactical Mercenaries- Zappy Grenade(2 suggestions)
 Throws an energy grenade that deals 115% weapon damage and lowers 1 random stat for 4 rounds, Disables the corresponding stat buffer, but not Assault Bot's special.
 
 Level 1: 10 points of debuff
 Level 2: 13 points of debuff
 Level 3: 16 points of debuff
 Level 4: 18 points of debuff
 Level 5: 20 points of debuff
 Level 6: 22 points of debuff
 Level 7: 24 points of debuff
 Level 8: 26 points of debuff
 Level 9: 28 points of debuff
 Level 10: 30 points of debuff
 
 Magical Strike
 Reflects 15% of damage caused by skills to the player, Buffs a random stat except Strength by 25% of damage done, Ignores 15% resistance, Deals Energy damage
 
 Level 1: +30% Damage
 Level 2: +34% Damage
 Level 3: +38% Damage
 Level 4: +42% Damage
 Level 5: +45% Damage
 Level 6: +48% Damage
 Level 7: +51% Damage
 Level 8: +54% Damage
 Level 9: +57% Damage
 Level 10: +60% Damage
 
 
 Cyber Hunter- Health Sapper(1 suggestion)
 Activates this special effect for 3 rounds, heals a % of damage toward HP. Disables Staic Charge while this in effect.
 
 Level 1: 15%
 Level 2: 18%
 Level 3: 21%
 Level 4: 24%
 Level 5: 26%
 Level 6: 28%
 Level 7: 30%
 Level 8: 31%
 Level 9: 32%
 Level 10: 33%
 
 Blade Surprise - Increases chance of weapon special or inflicts increased damage to both HP and EP at the same time.
 
 Level 1: +25%
 Level 2: +30%
 Level 3: +35%
 Level 4: +40%
 Level 5: +44%
 Level 6: +48%
 Level 7: +51%
 Level 8: +54%
 Level 9: +57%
 Level 10: +60%
 
 
 
 Another suggestion: Class Guardians
 
 Mage Guardian
 Ask the Guardian to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP
 
 Favor #1: Deal a double energy strike that's damage is based on Plasma Bolt. The damage formula is (Tech/5 + Level + (MGLevel*2)) - (Tech/4+ Level + (MGLevel*2.5)), Ignore 5% resistance
 Favor #2: Steal an enemy's EP and regenerate HP by the amount of EP stolen. (BM Skill) (Player Level + MGLevel)/2 -> How much EP stolen and can be regenerated into HP.
 Favor #3: Debuff Strength or Tech and gain that amount to your Strength or Tech for 3 rounds. Can be debuffed by Assault Bot or the stat buffer, won't impact player's boost.
 Favor #4: (2v2 only) Drain EP from one opponent, HP from opponent, and transfer it to yourself and ally.(Same as Favor #1, but amounts are (PlayerLevel-2)+MGLevel/2)
 
 Smasher Guardian
 Ask the Mighty Warrior to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP
 
 Favor #1: Increase your rage rate/decrease your opponent's rage rate by 25% for 1, 15% for 2.
 Favor #2: Give you Deadly Aim, Shadow Arts, or Adrenaline effects for 3 rounds. (Power at Lvl 5)
 Favor #3: Increase Support by (Level/2) for 3 rounds, Debuff Opponent's Support by (SGLvl*2.5) for 3 rounds or have the effect split in 2(debuff is split for 2 players)
 Favor #4: (2v2 only) Use Artillery Strike that deals the power equivalent to a Maxed Version, both partners heal HP and EP by 20% of the total damage dealt.
 
 Shadow Guardian:
 Ask the lurking hunter to do you a favor in battle at the cost of 33 + ((Level-1)*3) EP.
 
 Favor #1: Increase BtH by 10%, Decrease BtH of opponent by 5%
 Favor #2: Steal an enemy's EP and uses the EP stolen to damage the opponent's HP.
 Favor #3: Increase your current Dexterity by (SGLvl+5)% for 3 rounds.
 Favor #4: (2v2 only) Use Smoke Screen and Malfunction at the same time to both opponents, (Power is 66% of the original, one of them cannot be undone by increasing stats, but can be weakened by robot)
 
 Favor #1 is suggested for non-evolved classes.
 Favor #2 is suggested for evolved classes.
 Favor #3 functions for both classes.
 Favor #4 deals damage/effects to both opponents.
 
 Or A New Specialty Skill.
 
 Fire Insignia (Blood Mage)
 Deal +% extra primary damage for 3 rounds, Increase all damaging skills' damage by 15%. (i.e. Plasma Cannon, Fireball, Bludgeon, etc.)
 
 Level 1: 15%
 Level 2: 18%
 Level 3: 21%
 Level 4: 23%
 Level 5: 25%
 Level 6: 27%
 Level 7: 29%
 Level 8: 31%
 Level 9: 33%
 Level 10: 35%
 
 Static Insignia (Cyber Hunter)
 Increase rage speed by % for 3 rounds, Deal 20% extra gun damage for 2 rounds.
 
 Level 1: 10%
 Level 2: 12%
 Level 3: 14%
 Level 4: 16%
 Level 5: 18%
 Level 6: 20%
 Level 7: 22%
 Level 8: 23%
 Level 9: 24%
 Level 10: 25%
 
 Power Insignia: (Tactical Mercenary)
 Increase bonus to hit by %, Disables a non-passive skill for 1 round or given a 20-point increase to Support for 3 rounds.
 
 Level 1: 3%
 Level 2: 4%
 Level 3: 5%
 Level 4: 6%
 Level 5: 7%
 Level 6: 8%
 Level 7: 9%
 Level 8: 10%
 Level 9: 11%
 Level 10: 12%
 
 < Message edited by kittycat -- 9/2/2012 3:20:21  >
 
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