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Active Features V.1

 
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6/19/2012 18:07:45   
Stabilis
Member

This thread is a discussion about implemented features that are currently in use. I may update this time and time again. Simply state your opinion on the topic at hand, thank you.



The first topic is:

Minimum Damage

What do you think about the lowest possible damage being 3?


< Message edited by Depressed Void -- 6/19/2012 18:08:45 >
AQ Epic  Post #: 1
6/19/2012 18:21:54   
liy010
Member

^Like and Dislike
Like: 3 is a pretty good amount. Most minimal damage is 1 (Pokemon xD) and that's way to low for Epicduel (As stated in my dislikes section)
Dislike: 3 is still pretty low. With all those tanks out there, by the time you strike 10 times, your opponent will already have a 30 HP heal ready...
I think 3 is fairly even. Not lower since then tanks will just tank the hell out of anything but not too much since Juggernauts take 2 strikes per round and they rely on the low damage to get themselves back together after 2 Max Bunkers so increasing might be a problem.



< Message edited by liy010 -- 6/19/2012 18:22:15 >


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AQ DF MQ AQW Epic  Post #: 2
6/19/2012 20:16:04   
Midnightsoul
Member

I think liy just said everything already. Ok, new topic...lol.

How about movement during PvP. Kinda like those turn based games with those action points also with those squares u walk on.
DF AQW Epic  Post #: 3
6/19/2012 20:45:13   
Lord Machaar
Member

Good enough for juggernauts, what if it was 10? you will never win a single battle, and simply, no body will care about damage of a weapon.
MQ Epic  Post #: 4
6/19/2012 20:49:33   
liy010
Member

quote:

How about movement during PvP. Kinda like those turn based games with those action points also with those squares u walk on.


I would love this but it'd just make ED a big game of chess .-.
AQ DF MQ AQW Epic  Post #: 5
6/19/2012 23:38:12   
rej
Member

I like the minimum damage being three. It allows tank builds to nullify their opponent's damage without giving them a complete overkill, which they would have if the minimum damage was zero or one.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 6
6/20/2012 0:22:35   
Midnightsoul
Member

@liy
no worries, weapons would have ranges.

primary= 2 spaces
gun= 5 spaces
aux= 8 spaces
robot= 6 spaces
DF AQW Epic  Post #: 7
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